Struct MassPropertiesBundle

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pub struct MassPropertiesBundle {
    pub mass: Mass,
    pub angular_inertia: AngularInertia,
    pub center_of_mass: CenterOfMass,
}
Expand description

A bundle containing mass properties.

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§mass: Mass§angular_inertia: AngularInertia§center_of_mass: CenterOfMass

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impl MassPropertiesBundle

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pub fn from_shape<T: ComputeMassProperties>(shape: &T, density: f32) -> Self

Computes the mass properties for a Collider based on its shape and a given density.

// Compute mass properties from a collider with a density of `2.0`.
commands.spawn((
    RigidBody::Dynamic,
    MassPropertiesBundle::from_shape(&Collider::circle(0.5), 2.0),
));

// Bevy's primitive shapes can also be used.
commands.spawn((
    RigidBody::Dynamic,
    MassPropertiesBundle::from_shape(&Circle::new(0.5), 2.0),
));

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impl Bundle for MassPropertiesBundle

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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

Gets this Bundle’s component ids. This will be None if the component has not been registered.
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impl Clone for MassPropertiesBundle

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fn clone(&self) -> MassPropertiesBundle

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for MassPropertiesBundle

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for MassPropertiesBundle

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fn default() -> MassPropertiesBundle

Returns the “default value” for a type. Read more
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impl DynamicBundle for MassPropertiesBundle

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type Effect = ()

An operation on the entity that happens after inserting this bundle.
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unsafe fn get_components( ptr: MovingPtr<'_, Self>, func: &mut impl FnMut(StorageType, OwningPtr<'_>), )

Moves the components out of the bundle. Read more
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unsafe fn apply_effect( ptr: MovingPtr<'_, MaybeUninit<Self>>, func: &mut EntityWorldMut<'_>, )

Applies the after-effects of spawning this bundle. Read more
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impl PartialEq for MassPropertiesBundle

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fn eq(&self, other: &MassPropertiesBundle) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl BundleFromComponents for MassPropertiesBundle

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impl StructuralPartialEq for MassPropertiesBundle

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