pub struct RigidBodyQueryReadOnly {Show 15 fields
pub entity: <Entity as QueryData>::ReadOnly,
pub rb: <Ref<'static, RigidBody> as QueryData>::ReadOnly,
pub position: <&'static mut Position as QueryData>::ReadOnly,
pub rotation: <&'static mut Rotation as QueryData>::ReadOnly,
pub linear_velocity: <&'static mut LinearVelocity as QueryData>::ReadOnly,
pub angular_velocity: <&'static mut AngularVelocity as QueryData>::ReadOnly,
pub mass: <&'static mut ComputedMass as QueryData>::ReadOnly,
pub angular_inertia: <&'static mut ComputedAngularInertia as QueryData>::ReadOnly,
pub center_of_mass: <&'static mut ComputedCenterOfMass as QueryData>::ReadOnly,
pub friction: <Option<&'static Friction> as QueryData>::ReadOnly,
pub restitution: <Option<&'static Restitution> as QueryData>::ReadOnly,
pub locked_axes: <Option<&'static LockedAxes> as QueryData>::ReadOnly,
pub dominance: <Option<&'static Dominance> as QueryData>::ReadOnly,
pub is_sleeping: <Has<Sleeping> as QueryData>::ReadOnly,
pub is_sensor: <Has<Sensor> as QueryData>::ReadOnly,
}
Expand description
Automatically generated [WorldQuery
](:: bevy :: ecs::query::WorldQuery) type for a read-only variant of RigidBodyQuery
.
Fields§
§entity: <Entity as QueryData>::ReadOnly
Automatically generated read-only field for accessing Entity
.
rb: <Ref<'static, RigidBody> as QueryData>::ReadOnly
Automatically generated read-only field for accessing Ref < 'static, RigidBody >
.
position: <&'static mut Position as QueryData>::ReadOnly
Automatically generated read-only field for accessing & 'static mut Position
.
rotation: <&'static mut Rotation as QueryData>::ReadOnly
Automatically generated read-only field for accessing & 'static mut Rotation
.
linear_velocity: <&'static mut LinearVelocity as QueryData>::ReadOnly
Automatically generated read-only field for accessing & 'static mut LinearVelocity
.
angular_velocity: <&'static mut AngularVelocity as QueryData>::ReadOnly
Automatically generated read-only field for accessing & 'static mut AngularVelocity
.
mass: <&'static mut ComputedMass as QueryData>::ReadOnly
Automatically generated read-only field for accessing & 'static mut ComputedMass
.
angular_inertia: <&'static mut ComputedAngularInertia as QueryData>::ReadOnly
Automatically generated read-only field for accessing & 'static mut ComputedAngularInertia
.
center_of_mass: <&'static mut ComputedCenterOfMass as QueryData>::ReadOnly
Automatically generated read-only field for accessing & 'static mut ComputedCenterOfMass
.
friction: <Option<&'static Friction> as QueryData>::ReadOnly
Automatically generated read-only field for accessing Option < & 'static Friction >
.
restitution: <Option<&'static Restitution> as QueryData>::ReadOnly
Automatically generated read-only field for accessing Option < & 'static Restitution >
.
locked_axes: <Option<&'static LockedAxes> as QueryData>::ReadOnly
Automatically generated read-only field for accessing Option < & 'static LockedAxes >
.
dominance: <Option<&'static Dominance> as QueryData>::ReadOnly
Automatically generated read-only field for accessing Option < & 'static Dominance >
.
is_sleeping: <Has<Sleeping> as QueryData>::ReadOnly
Automatically generated read-only field for accessing Has < Sleeping >
.
is_sensor: <Has<Sensor> as QueryData>::ReadOnly
Automatically generated read-only field for accessing Has < Sensor >
.
Trait Implementations§
Source§impl QueryData for RigidBodyQueryReadOnly
SAFETY: we assert fields are readonly below
impl QueryData for RigidBodyQueryReadOnly
SAFETY: we assert fields are readonly below
Source§unsafe fn fetch<'__w, '__s>(
_state: &'__s Self::State,
_fetch: &mut <Self as WorldQuery>::Fetch<'__w>,
_entity: Entity,
_table_row: TableRow,
) -> Self::Item<'__w, '__s>
unsafe fn fetch<'__w, '__s>( _state: &'__s Self::State, _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _entity: Entity, _table_row: TableRow, ) -> Self::Item<'__w, '__s>
SAFETY: we call fetch
for each member that implements Fetch
.
Source§const IS_READ_ONLY: bool = true
const IS_READ_ONLY: bool = true
Source§type ReadOnly = RigidBodyQueryReadOnly
type ReadOnly = RigidBodyQueryReadOnly
QueryData
, which satisfies the ReadOnlyQueryData
trait.Source§type Item<'__w, '__s> = RigidBodyQueryReadOnlyItem<'__w, '__s>
type Item<'__w, '__s> = RigidBodyQueryReadOnlyItem<'__w, '__s>
WorldQuery
This will be the data retrieved by the query,
and is visible to the end user when calling e.g. Query<Self>::get
.Source§fn shrink<'__wlong: '__wshort, '__wshort, '__s>(
item: Self::Item<'__wlong, '__s>,
) -> Self::Item<'__wshort, '__s>
fn shrink<'__wlong: '__wshort, '__wshort, '__s>( item: Self::Item<'__wlong, '__s>, ) -> Self::Item<'__wshort, '__s>
Source§fn provide_extra_access(
state: &mut Self::State,
access: &mut Access,
available_access: &Access,
)
fn provide_extra_access( state: &mut Self::State, access: &mut Access, available_access: &Access, )
update_component_access
.
Implementations may add additional access that is a subset of available_access
and does not conflict with anything in access
,
and must update access
to include that access. Read moreSource§impl ReleaseStateQueryData for RigidBodyQueryReadOnlywhere
for<'__a> Entity: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> Ref<'static, RigidBody>: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> &'static mut Position: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> &'static mut Rotation: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> &'static mut LinearVelocity: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> &'static mut AngularVelocity: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> &'static mut ComputedMass: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> &'static mut ComputedAngularInertia: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> &'static mut ComputedCenterOfMass: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> Option<&'static Friction>: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> Option<&'static Restitution>: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> Option<&'static LockedAxes>: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> Option<&'static Dominance>: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> Has<Sleeping>: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> Has<Sensor>: QueryData<ReadOnly: ReleaseStateQueryData>,
impl ReleaseStateQueryData for RigidBodyQueryReadOnlywhere
for<'__a> Entity: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> Ref<'static, RigidBody>: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> &'static mut Position: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> &'static mut Rotation: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> &'static mut LinearVelocity: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> &'static mut AngularVelocity: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> &'static mut ComputedMass: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> &'static mut ComputedAngularInertia: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> &'static mut ComputedCenterOfMass: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> Option<&'static Friction>: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> Option<&'static Restitution>: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> Option<&'static LockedAxes>: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> Option<&'static Dominance>: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> Has<Sleeping>: QueryData<ReadOnly: ReleaseStateQueryData>,
for<'__a> Has<Sensor>: QueryData<ReadOnly: ReleaseStateQueryData>,
Source§fn release_state<'__w>(_item: Self::Item<'__w, '_>) -> Self::Item<'__w, 'static>
fn release_state<'__w>(_item: Self::Item<'__w, '_>) -> Self::Item<'__w, 'static>
'static
state lifetime.Source§impl WorldQuery for RigidBodyQueryReadOnly
impl WorldQuery for RigidBodyQueryReadOnly
Source§unsafe fn set_archetype<'__w, '__s>(
_fetch: &mut <Self as WorldQuery>::Fetch<'__w>,
_state: &'__s Self::State,
_archetype: &'__w Archetype,
_table: &'__w Table,
)
unsafe fn set_archetype<'__w, '__s>( _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _state: &'__s Self::State, _archetype: &'__w Archetype, _table: &'__w Table, )
SAFETY: we call set_archetype
for each member that implements Fetch
Source§unsafe fn set_table<'__w, '__s>(
_fetch: &mut <Self as WorldQuery>::Fetch<'__w>,
_state: &'__s Self::State,
_table: &'__w Table,
)
unsafe fn set_table<'__w, '__s>( _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _state: &'__s Self::State, _table: &'__w Table, )
SAFETY: we call set_table
for each member that implements Fetch
Source§const IS_DENSE: bool = true
const IS_DENSE: bool = true
Source§type Fetch<'__w> = RigidBodyQueryReadOnlyFetch<'__w>
type Fetch<'__w> = RigidBodyQueryReadOnlyFetch<'__w>
WorldQuery
to compute Self::Item
for each entity.Source§type State = RigidBodyQueryState
type State = RigidBodyQueryState
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
.Source§fn shrink_fetch<'__wlong: '__wshort, '__wshort>(
fetch: <RigidBodyQueryReadOnly as WorldQuery>::Fetch<'__wlong>,
) -> <RigidBodyQueryReadOnly as WorldQuery>::Fetch<'__wshort>
fn shrink_fetch<'__wlong: '__wshort, '__wshort>( fetch: <RigidBodyQueryReadOnly as WorldQuery>::Fetch<'__wlong>, ) -> <RigidBodyQueryReadOnly as WorldQuery>::Fetch<'__wshort>
Source§unsafe fn init_fetch<'__w, '__s>(
_world: UnsafeWorldCell<'__w>,
state: &'__s Self::State,
_last_run: Tick,
_this_run: Tick,
) -> <Self as WorldQuery>::Fetch<'__w>
unsafe fn init_fetch<'__w, '__s>( _world: UnsafeWorldCell<'__w>, state: &'__s Self::State, _last_run: Tick, _this_run: Tick, ) -> <Self as WorldQuery>::Fetch<'__w>
Self::Fetch
,
by combining data from the World
with the cached Self::State
.
Readonly accesses resources registered in WorldQuery::update_component_access
. Read moreSource§fn update_component_access(state: &Self::State, _access: &mut FilteredAccess)
fn update_component_access(state: &Self::State, _access: &mut FilteredAccess)
Source§fn init_state(world: &mut World) -> RigidBodyQueryState
fn init_state(world: &mut World) -> RigidBodyQueryState
State
for this WorldQuery
type.Source§fn get_state(components: &Components) -> Option<RigidBodyQueryState>
fn get_state(components: &Components) -> Option<RigidBodyQueryState>
Source§fn matches_component_set(
state: &Self::State,
_set_contains_id: &impl Fn(ComponentId) -> bool,
) -> bool
fn matches_component_set( state: &Self::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
impl ReadOnlyQueryData for RigidBodyQueryReadOnly
SAFETY: we assert fields are readonly below
Auto Trait Implementations§
impl Freeze for RigidBodyQueryReadOnly
impl RefUnwindSafe for RigidBodyQueryReadOnly
impl Send for RigidBodyQueryReadOnly
impl Sync for RigidBodyQueryReadOnly
impl Unpin for RigidBodyQueryReadOnly
impl UnwindSafe for RigidBodyQueryReadOnly
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impl<T, U> AsBindGroupShaderType<U> for T
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. When used in AsBindGroup
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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(where Trait: Downcast
) to Box<dyn Any>
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downcast
into Box<dyn ConcreteType>
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implements Trait
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fn instrument(self, span: Span) -> Instrumented<Self>
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