pub struct SolverBody {
pub linear_velocity: Vector,
pub angular_velocity: Scalar,
pub delta_position: Vector,
pub delta_rotation: Rotation,
pub flags: SolverBodyFlags,
}Expand description
Optimized rigid body state that the solver operates on, designed to improve memory locality and performance.
Only awake dynamic bodies and kinematic bodies have an associated solver body,
stored as a component on the body entity. Static bodies and sleeping dynamic bodies
do not move, so they instead use a “dummy state” with SolverBody::default().
§Representation
The solver doesn’t have access to the position or rotation of static or sleeping bodies, which is a problem when computing constraint anchors. To work around this, we have two options:
- Option 1: Use delta positions and rotations. This requires preparing base anchors and other necessary positional data in world space, and computing the updated anchors during substeps.
- Option 2: Use full positions and rotations. This requires storing anchors in world space for static bodies and sleeping bodies, and in local space for dynamic bodies.
Avian uses Option 1, because:
- Using delta positions reduces round-off error when bodies are far from the origin.
- Mixing world space and local space values depending on the body type would be quite confusing and error-prone, and would possibly require more branching.
In addition to the delta position and rotation, we also store the linear and angular velocities
and some bitflags. This all fits in 32 bytes in 2D or 56 bytes in 3D with the f32 feature.
The 2D data layout has been designed to support fast conversion to and from wide SIMD types via scatter/gather operations in the future when SIMD optimizations are implemented.
Fields§
§linear_velocity: VectorThe linear velocity of the body.
8 bytes in 2D and 12 bytes in 3D with the f32 feature.
angular_velocity: ScalarThe angular velocity of the body.
4 bytes in 2D and 12 bytes in 3D with the f32 feature.
delta_position: VectorThe change in position of the body.
Stored as a delta to avoid round-off error when far from the origin.
8 bytes in 2D and 12 bytes in 3D with the f32 feature.
delta_rotation: RotationThe change in rotation of the body.
Stored as a delta because the rotation of static bodies cannot be accessed in the solver, but they have a known delta rotation of zero.
8 bytes in 2D and 16 bytes in 3D with the f32 feature.
flags: SolverBodyFlagsFlags for the body.
4 bytes.
Implementations§
Source§impl SolverBody
impl SolverBody
Sourcepub const DUMMY: Self
pub const DUMMY: Self
A dummy SolverBody for static bodies.
Sourcepub fn velocity_at_point(&self, point: Vector) -> Vector
pub fn velocity_at_point(&self, point: Vector) -> Vector
Computes the velocity at the given point relative to the center of the body.
Sourcepub fn is_gyroscopic(&self) -> bool
pub fn is_gyroscopic(&self) -> bool
Returns true if gyroscopic motion is enabled for this body.
Trait Implementations§
Source§impl Clone for SolverBody
impl Clone for SolverBody
Source§fn clone(&self) -> SolverBody
fn clone(&self) -> SolverBody
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Component for SolverBody
impl Component for SolverBody
Source§const STORAGE_TYPE: StorageType = ::bevy::ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = ::bevy::ecs::component::StorageType::Table
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_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
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fn clone_behavior() -> ComponentCloneBehavior
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Source§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
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fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§impl Debug for SolverBody
impl Debug for SolverBody
Source§impl Default for SolverBody
impl Default for SolverBody
Source§fn default() -> SolverBody
fn default() -> SolverBody
Source§impl FromReflect for SolverBody
impl FromReflect for SolverBody
Source§fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
Self from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
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fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl GetTypeRegistration for SolverBody
impl GetTypeRegistration for SolverBody
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl PartialReflect for SolverBody
impl PartialReflect for SolverBody
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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
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fn try_apply(&mut self, value: &dyn PartialReflect) -> Result<(), ApplyError>
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fn is_dynamic(&self) -> bool
Source§impl Reflect for SolverBody
impl Reflect for SolverBody
Source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
&mut dyn Any. Read moreSource§fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
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Source§impl Struct for SolverBody
impl Struct for SolverBody
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fn field(&self, name: &str) -> Option<&dyn PartialReflect>
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None if TypeInfo is not available.Source§impl TypePath for SolverBody
impl TypePath for SolverBody
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
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fn short_type_path() -> &'static str
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fn type_ident() -> Option<&'static str>
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fn crate_name() -> Option<&'static str>
Auto Trait Implementations§
impl Freeze for SolverBody
impl RefUnwindSafe for SolverBody
impl Send for SolverBody
impl Sync for SolverBody
impl Unpin for SolverBody
impl UnwindSafe for SolverBody
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