avian2d::spatial_query

Struct RayCaster

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pub struct RayCaster {
    pub enabled: bool,
    pub origin: Vector,
    pub direction: Dir2,
    pub max_hits: u32,
    pub max_distance: Scalar,
    pub solid: bool,
    pub ignore_self: bool,
    pub query_filter: SpatialQueryFilter,
    /* private fields */
}
Expand description

A component used for raycasting.

Raycasting is a type of spatial query that finds one or more hits between a ray and a set of colliders.

Each ray is defined by a local origin and a direction. The RayCaster will find each hit and add them to the RayHits component. Each hit has a distance property which refers to how far the ray travelled, along with a normal for the point of intersection.

The RayCaster is the easiest way to handle simple raycasts. If you want more control and don’t want to perform raycasts every frame, consider using the SpatialQuery system parameter.

§Hit Count and Order

The results of a raycast are in an arbitrary order by default. You can iterate over them in the order of distance with the RayHits::iter_sorted method.

You can configure the maximum amount of hits for a ray using max_hits. By default this is unbounded, so you will get all hits. When the number or complexity of colliders is large, this can be very expensive computationally. Set the value to whatever works best for your case.

Note that when there are more hits than max_hits, some hits will be missed. To guarantee that the closest hit is included, you should set max_hits to one or a value that is enough to contain all hits.

§Example

use avian3d::prelude::*;
use bevy::prelude::*;

fn setup(mut commands: Commands) {
    // Spawn a ray at the center going right
    commands.spawn(RayCaster::new(Vec3::ZERO, Dir3::X));
    // ...spawn colliders and other things
}

fn print_hits(query: Query<(&RayCaster, &RayHits)>) {
    for (ray, hits) in &query {
        // For the faster iterator that isn't sorted, use `.iter()`
        for hit in hits.iter_sorted() {
            println!(
                "Hit entity {} at {} with normal {}",
                hit.entity,
                ray.origin + *ray.direction * hit.distance,
                hit.normal,
            );
        }
    }
}

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§enabled: bool

Controls if the ray caster is enabled.

§origin: Vector

The local origin of the ray relative to the Position and Rotation of the ray entity or its parent.

To get the global origin, use the global_origin method.

§direction: Dir2

The local direction of the ray relative to the Rotation of the ray entity or its parent.

To get the global direction, use the global_direction method.

§max_hits: u32

The maximum number of hits allowed.

When there are more hits than max_hits, some hits will be missed. To guarantee that the closest hit is included, you should set max_hits to one or a value that is enough to contain all hits.

§max_distance: Scalar

The maximum distance the ray can travel.

By default this is infinite, so the ray will travel until all hits up to max_hits have been checked.

§solid: bool

Controls how the ray behaves when the ray origin is inside of a collider.

If true, shapes will be treated as solid, and the ray cast will return with a distance of 0.0 if the ray origin is inside of the shape. Otherwise, shapes will be treated as hollow, and the ray will always return a hit at the shape’s boundary.

§ignore_self: bool

If true, the ray caster ignores hits against its own Collider. This is the default.

§query_filter: SpatialQueryFilter

Rules that determine which colliders are taken into account in the ray cast.

Implementations§

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impl RayCaster

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pub fn new(origin: Vector, direction: Dir2) -> Self

Creates a new RayCaster with a given origin and direction.

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pub fn from_ray(ray: Ray2d) -> Self

Creates a new RayCaster from a ray.

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pub fn with_origin(self, origin: Vector) -> Self

Sets the ray origin.

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pub fn with_direction(self, direction: Dir2) -> Self

Sets the ray direction.

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pub fn with_solidness(self, solid: bool) -> Self

Controls how the ray behaves when the ray origin is inside of a collider.

If true, shapes will be treated as solid, and the ray cast will return with a distance of 0.0 if the ray origin is inside of the shape. Otherwise, shapes will be treated as hollow, and the ray will always return a hit at the shape’s boundary.

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pub fn with_ignore_self(self, ignore: bool) -> Self

Sets if the ray caster should ignore hits against its own Collider.

The default is true.

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pub fn with_max_distance(self, max_distance: Scalar) -> Self

Sets the maximum distance the ray can travel.

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pub fn with_max_time_of_impact(self, max_time_of_impact: Scalar) -> Self

👎Deprecated since 0.2.0: Renamed to with_max_distance

Sets the maximum time of impact, i.e. the maximum distance that the ray is allowed to travel.

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pub fn with_max_hits(self, max_hits: u32) -> Self

Sets the maximum number of allowed hits.

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pub fn with_query_filter(self, query_filter: SpatialQueryFilter) -> Self

Sets the ray caster’s query filter that controls which colliders should be included or excluded by raycasts.

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pub fn enable(&mut self)

Enables the RayCaster.

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pub fn disable(&mut self)

Disables the RayCaster.

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pub fn global_origin(&self) -> Vector

Returns the global origin of the ray.

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pub fn global_direction(&self) -> Dir2

Returns the global direction of the ray.

Trait Implementations§

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impl Clone for RayCaster

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fn clone(&self) -> RayCaster

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for RayCaster
where Self: Send + Sync + 'static,

Required Components: RayHits.

A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.

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const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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fn register_required_components( requiree: ComponentId, components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, inheritance_depth: u16, )

Registers required components.
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fn register_component_hooks(hooks: &mut ComponentHooks)

Called when registering this component, allowing mutable access to its ComponentHooks.
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impl Debug for RayCaster

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for RayCaster

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl From<Ray2d> for RayCaster

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fn from(ray: Ray2d) -> Self

Converts to this type from the input type.
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impl FromReflect for RayCaster
where RayCaster: Any + Send + Sync, bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Vector: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Dir2: FromReflect + TypePath + MaybeTyped + RegisterForReflection, u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Scalar: FromReflect + TypePath + MaybeTyped + RegisterForReflection, SpatialQueryFilter: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetTypeRegistration for RayCaster
where RayCaster: Any + Send + Sync, bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Vector: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Dir2: FromReflect + TypePath + MaybeTyped + RegisterForReflection, u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Scalar: FromReflect + TypePath + MaybeTyped + RegisterForReflection, SpatialQueryFilter: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn get_type_registration() -> TypeRegistration

Returns the default TypeRegistration for this type.
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fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
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impl PartialEq for RayCaster

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fn eq(&self, other: &RayCaster) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialReflect for RayCaster
where RayCaster: Any + Send + Sync, bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Vector: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Dir2: FromReflect + TypePath + MaybeTyped + RegisterForReflection, u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Scalar: FromReflect + TypePath + MaybeTyped + RegisterForReflection, SpatialQueryFilter: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn clone_value(&self) -> Box<dyn PartialReflect>

Clones the value as a Reflect trait object. Read more
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fn try_apply(&mut self, value: &dyn PartialReflect) -> Result<(), ApplyError>

Tries to apply a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<Self>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn try_into_reflect( self: Box<Self>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>

Attempts to cast this type to a boxed, fully-reflected value.
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fn try_as_reflect(&self) -> Option<&dyn Reflect>

Attempts to cast this type to a fully-reflected value.
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fn try_as_reflect_mut(&mut self) -> Option<&mut dyn Reflect>

Attempts to cast this type to a mutable, fully-reflected value.
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fn into_partial_reflect(self: Box<Self>) -> Box<dyn PartialReflect>

Casts this type to a boxed, reflected value. Read more
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fn as_partial_reflect(&self) -> &dyn PartialReflect

Casts this type to a reflected value. Read more
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fn as_partial_reflect_mut(&mut self) -> &mut dyn PartialReflect

Casts this type to a mutable, reflected value. Read more
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fn reflect_partial_eq(&self, value: &dyn PartialReflect) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result

Debug formatter for the value. Read more
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fn apply(&mut self, value: &(dyn PartialReflect + 'static))

Applies a reflected value to this value. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn serializable(&self) -> Option<Serializable<'_>>

Returns a serializable version of the value. Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl Reflect for RayCaster
where RayCaster: Any + Send + Sync, bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Vector: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Dir2: FromReflect + TypePath + MaybeTyped + RegisterForReflection, u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Scalar: FromReflect + TypePath + MaybeTyped + RegisterForReflection, SpatialQueryFilter: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn into_any(self: Box<Self>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>. Read more
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fn as_any(&self) -> &dyn Any

Returns the value as a &dyn Any. Read more
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fn as_any_mut(&mut self) -> &mut dyn Any

Returns the value as a &mut dyn Any. Read more
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fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>

Casts this type to a boxed, fully-reflected value.
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fn as_reflect(&self) -> &dyn Reflect

Casts this type to a fully-reflected value.
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fn as_reflect_mut(&mut self) -> &mut dyn Reflect

Casts this type to a mutable, fully-reflected value.
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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impl Struct for RayCaster
where RayCaster: Any + Send + Sync, bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Vector: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Dir2: FromReflect + TypePath + MaybeTyped + RegisterForReflection, u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Scalar: FromReflect + TypePath + MaybeTyped + RegisterForReflection, SpatialQueryFilter: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn field(&self, name: &str) -> Option<&dyn PartialReflect>

Returns a reference to the value of the field named name as a &dyn PartialReflect.
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fn field_mut(&mut self, name: &str) -> Option<&mut dyn PartialReflect>

Returns a mutable reference to the value of the field named name as a &mut dyn PartialReflect.
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fn field_at(&self, index: usize) -> Option<&dyn PartialReflect>

Returns a reference to the value of the field with index index as a &dyn PartialReflect.
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fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn PartialReflect>

Returns a mutable reference to the value of the field with index index as a &mut dyn PartialReflect.
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fn name_at(&self, index: usize) -> Option<&str>

Returns the name of the field with index index.
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fn field_len(&self) -> usize

Returns the number of fields in the struct.
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fn iter_fields(&self) -> FieldIter<'_>

Returns an iterator over the values of the reflectable fields for this struct.
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fn clone_dynamic(&self) -> DynamicStruct

Clones the struct into a DynamicStruct.
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>

Will return None if TypeInfo is not available.
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impl TypePath for RayCaster
where RayCaster: Any + Send + Sync,

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for RayCaster
where RayCaster: Any + Send + Sync, bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Vector: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Dir2: FromReflect + TypePath + MaybeTyped + RegisterForReflection, u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Scalar: FromReflect + TypePath + MaybeTyped + RegisterForReflection, SpatialQueryFilter: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl StructuralPartialEq for RayCaster

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Gets the TypeId of self. Read more
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Registers components that are required by the components in this Bundle.
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Gets this Bundle’s component ids. This will be None if the component has not been registered.
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🔬This is a nightly-only experimental API. (clone_to_uninit)
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fn downcast(&self) -> &T

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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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