pub struct MoveAndSlideHitData<'a> {
pub entity: Entity,
pub distance: Scalar,
pub point: Vector,
pub normal: &'a mut Dir,
pub position: &'a mut Vector,
pub velocity: &'a mut Vector,
pub collision_distance: Scalar,
}Expand description
Data related to a hit during MoveAndSlide::move_and_slide.
Fields§
§entity: EntityThe entity of the collider that was hit by the shape.
distance: ScalarThe maximum distance that is safe to move in the given direction so that the collider
still keeps a distance of skin_width to the other colliders.
This is 0.0 when any of the following is true:
- The collider started off intersecting another collider.
- The collider is moving toward another collider that is already closer than
skin_width.
If you want to know the real distance to the next collision, use Self::collision_distance.
point: VectorThe hit point on the shape that was hit, expressed in world space.
normal: &'a mut DirThe outward surface normal on the hit shape at point, expressed in world space.
position: &'a mut VectorThe position of the collider at the time of the move and slide iteration.
velocity: &'a mut VectorThe velocity of the collider at the time of the move and slide iteration.
collision_distance: ScalarThe raw distance to the next collision, not respecting skin width.
To move the shape, use Self::distance instead.
Implementations§
Source§impl<'a> MoveAndSlideHitData<'a>
impl<'a> MoveAndSlideHitData<'a>
Sourcepub fn intersects(&self) -> bool
pub fn intersects(&self) -> bool
Whether the collider started off already intersecting another collider when it was cast.
Note that this will be false if the collider was closer than skin_width, but not physically intersecting.
Trait Implementations§
Source§impl<'a> Debug for MoveAndSlideHitData<'a>
impl<'a> Debug for MoveAndSlideHitData<'a>
Source§impl<'a> PartialEq for MoveAndSlideHitData<'a>
impl<'a> PartialEq for MoveAndSlideHitData<'a>
impl<'a> StructuralPartialEq for MoveAndSlideHitData<'a>
Auto Trait Implementations§
impl<'a> Freeze for MoveAndSlideHitData<'a>
impl<'a> RefUnwindSafe for MoveAndSlideHitData<'a>
impl<'a> Send for MoveAndSlideHitData<'a>
impl<'a> Sync for MoveAndSlideHitData<'a>
impl<'a> Unpin for MoveAndSlideHitData<'a>
impl<'a> !UnwindSafe for MoveAndSlideHitData<'a>
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further
downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSend for T
impl<T> DowncastSend for T
Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T, W> HasTypeWitness<W> for Twhere
W: MakeTypeWitness<Arg = T>,
T: ?Sized,
impl<T, W> HasTypeWitness<W> for Twhere
W: MakeTypeWitness<Arg = T>,
T: ?Sized,
Source§impl<T> Identity for Twhere
T: ?Sized,
impl<T> Identity for Twhere
T: ?Sized,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> IntoResult<T> for T
impl<T> IntoResult<T> for T
Source§fn into_result(self) -> Result<T, RunSystemError>
fn into_result(self) -> Result<T, RunSystemError>
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
self to the equivalent element of its superset.