pub struct ColliderAabb {
pub min: Vec3,
pub max: Vec3,
}Expand description
The Axis-Aligned Bounding Box of a collider in world space.
This is updated automatically.
§Large Worlds
When the f64 feature is enabled, the AABB still uses
single-precision coordinates for BVH performance reasons,
but rounds outward to ensure that it encompasses the collider.
When the shape is far from the origin, its bounds may become more
conservative and inflated due to the limited precision of f32.
At 1e7 units from the origin, the floating-point quantization
is about one unit, while at 1e8 units from the origin, it is
about sixteen units. The simulation should still behave correctly,
but the effectiveness of the broad phase and its acceleration structures
may be reduced, as they will report more false positives. It is recommended
to remain within 1e7 to 1e8 units from the origin to not degrade
broad phase performance too much.
Fields§
§min: Vec3The minimum point of the AABB.
max: Vec3The maximum point of the AABB.
Implementations§
Source§impl ColliderAabb
impl ColliderAabb
Sourcepub const INVALID: Self
pub const INVALID: Self
An invalid ColliderAabb that represents an empty AABB.
Sourcepub fn new(center: RVector, half_size: Vector) -> Self
pub fn new(center: RVector, half_size: Vector) -> Self
Creates a new ColliderAabb from the given center and half_size.
Sourcepub fn from_min_max(min: RVector, max: RVector) -> Self
pub fn from_min_max(min: RVector, max: RVector) -> Self
Creates a new ColliderAabb from its minimum and maximum points.
Sourcepub fn from_shape(shape: &SharedShape) -> Self
pub fn from_shape(shape: &SharedShape) -> Self
Creates a new ColliderAabb from a given SharedShape.
Sourcepub fn grow(&self, amount: Vector) -> Self
pub fn grow(&self, amount: Vector) -> Self
Increases the size of the bounding volume in each direction by the given amount.
Sourcepub fn shrink(&self, amount: Vector) -> Self
pub fn shrink(&self, amount: Vector) -> Self
Decreases the size of the bounding volume in each direction by the given amount.
Sourcepub fn intersects(&self, other: &Self) -> bool
pub fn intersects(&self, other: &Self) -> bool
Checks if self intersects with other.
Trait Implementations§
Source§impl Clone for ColliderAabb
impl Clone for ColliderAabb
Source§fn clone(&self) -> ColliderAabb
fn clone(&self) -> ColliderAabb
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Component for ColliderAabb
impl Component for ColliderAabb
Source§const STORAGE_TYPE: StorageType = ::bevy::ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = ::bevy::ecs::component::StorageType::Table
Source§type Mutability = Mutable
type Mutability = Mutable
Component<Mutability = Mutable>,
while immutable components will instead have Component<Mutability = Immutable>. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Source§fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Self>>
fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Self>>
ComponentRelationshipAccessor required for working with relationships in dynamic contexts. Read moreSource§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_discard() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_discard() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§const HAS_SUMMARY_TICK: bool = false
const HAS_SUMMARY_TICK: bool = false
impl Copy for ColliderAabb
Source§impl Debug for ColliderAabb
impl Debug for ColliderAabb
Source§impl Default for ColliderAabb
impl Default for ColliderAabb
Source§impl From<ColliderAabb> for Aabb
impl From<ColliderAabb> for Aabb
Source§fn from(value: ColliderAabb) -> Self
fn from(value: ColliderAabb) -> Self
Source§impl FromReflect for ColliderAabb
impl FromReflect for ColliderAabb
Source§fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
Self from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl GetTypeRegistration for ColliderAabb
impl GetTypeRegistration for ColliderAabb
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl PartialEq for ColliderAabb
impl PartialEq for ColliderAabb
Source§impl PartialReflect for ColliderAabb
impl PartialReflect for ColliderAabb
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn try_apply(&mut self, value: &dyn PartialReflect) -> Result<(), ApplyError>
fn try_apply(&mut self, value: &dyn PartialReflect) -> Result<(), ApplyError>
Source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
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fn reflect_ref(&self) -> ReflectRef<'_>
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Source§fn reflect_owned(self: Box<Self>) -> ReflectOwned
fn reflect_owned(self: Box<Self>) -> ReflectOwned
Source§fn try_into_reflect(
self: Box<Self>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
fn try_into_reflect( self: Box<Self>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
Source§fn try_as_reflect(&self) -> Option<&dyn Reflect>
fn try_as_reflect(&self) -> Option<&dyn Reflect>
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fn reflect_hash(&self) -> Option<u64>
Source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Source§impl Reflect for ColliderAabb
impl Reflect for ColliderAabb
Source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
&mut dyn Any. Read moreSource§fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
Source§fn as_reflect(&self) -> &dyn Reflect
fn as_reflect(&self) -> &dyn Reflect
Source§fn as_reflect_mut(&mut self) -> &mut dyn Reflect
fn as_reflect_mut(&mut self) -> &mut dyn Reflect
Source§impl Struct for ColliderAabb
impl Struct for ColliderAabb
Source§fn field(&self, name: &str) -> Option<&dyn PartialReflect>
fn field(&self, name: &str) -> Option<&dyn PartialReflect>
name as a &dyn PartialReflect.Source§fn field_mut(&mut self, name: &str) -> Option<&mut dyn PartialReflect>
fn field_mut(&mut self, name: &str) -> Option<&mut dyn PartialReflect>
name as a
&mut dyn PartialReflect.Source§fn field_at(&self, index: usize) -> Option<&dyn PartialReflect>
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fn index_of_name(&self, name: &str) -> Option<usize>
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fn iter_fields(&self) -> FieldIter<'_> ⓘ
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fn to_dynamic_struct(&self) -> Result<DynamicStruct, ReflectCloneError>
DynamicStruct from this struct. Read moreSource§fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
None if TypeInfo is not available.impl StructuralPartialEq for ColliderAabb
Source§impl TypePath for ColliderAabb
impl TypePath for ColliderAabb
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Auto Trait Implementations§
impl Freeze for ColliderAabb
impl RefUnwindSafe for ColliderAabb
impl Send for ColliderAabb
impl Sync for ColliderAabb
impl Unpin for ColliderAabb
impl UnsafeUnpin for ColliderAabb
impl UnwindSafe for ColliderAabb
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impl<T, U> AsBindGroupShaderType<U> for T
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impl<C> Bundle for Cwhere
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components: &Components,
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