Struct avian3d::collision::collider::CollisionMargin

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pub struct CollisionMargin(pub Scalar);
Expand description

A component that adds an extra margin or “skin” around Collider shapes to help maintain additional separation to other objects. This added thickness can help improve stability and performance in some cases, especially for thin shapes such as trimeshes.

There are three primary reasons for collision margins:

  1. Collision detection is often more efficient when shapes are not overlapping further than their collision margins. Deeply overlapping shapes require more expensive collision algorithms.

  2. Some shapes such as triangles and planes are infinitely thin, which can cause precision errors. A collision margin adds artificial thickness to shapes, improving stability.

  3. Overall, collision margins give the physics engine more room for error when resolving contacts. This can also help prevent visible artifacts such as objects poking through the ground.

If a rigid body with a CollisionMargin has colliders as child entities, and those colliders don’t have their own CollisionMargin components, the colliders will use the rigid body’s CollisionMargin.

§Example

use avian3d::prelude::*;
use bevy::prelude::*;

fn setup(mut commands: Commands) {
    let mesh = Mesh::from(Torus::default());

    // Spawn a rigid body with a triangle mesh collider.
    // A margin of `0.1` is added around the shape.
    commands.spawn((
        RigidBody::Dynamic,
        Collider::trimesh_from_mesh(&mesh).unwrap(),
        CollisionMargin(0.1),
    ));
}

Tuple Fields§

§0: Scalar

Trait Implementations§

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impl Clone for CollisionMargin

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fn clone(&self) -> CollisionMargin

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for CollisionMargin
where Self: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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fn register_component_hooks(_hooks: &mut ComponentHooks)

Called when registering this component, allowing mutable access to its ComponentHooks.
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impl Debug for CollisionMargin

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for CollisionMargin

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fn default() -> CollisionMargin

Returns the “default value” for a type. Read more
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impl Deref for CollisionMargin

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type Target = f32

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl DerefMut for CollisionMargin

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fn deref_mut(&mut self) -> &mut Self::Target

Mutably dereferences the value.
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impl From<f32> for CollisionMargin

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fn from(original: Scalar) -> CollisionMargin

Converts to this type from the input type.
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impl FromReflect for CollisionMargin
where Self: Any + Send + Sync, Scalar: FromReflect + TypePath + RegisterForReflection,

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fn from_reflect(reflect: &dyn Reflect) -> Option<Self>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetTypeRegistration for CollisionMargin
where Self: Any + Send + Sync, Scalar: FromReflect + TypePath + RegisterForReflection,

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fn get_type_registration() -> TypeRegistration

Returns the default TypeRegistration for this type.
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fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
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impl PartialEq for CollisionMargin

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fn eq(&self, other: &CollisionMargin) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Reflect for CollisionMargin
where Self: Any + Send + Sync, Scalar: FromReflect + TypePath + RegisterForReflection,

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn into_any(self: Box<Self>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>.
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fn as_any(&self) -> &dyn Any

Returns the value as a &dyn Any.
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fn as_any_mut(&mut self) -> &mut dyn Any

Returns the value as a &mut dyn Any.
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fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>

Casts this type to a boxed reflected value.
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fn as_reflect(&self) -> &dyn Reflect

Casts this type to a reflected value.
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fn as_reflect_mut(&mut self) -> &mut dyn Reflect

Casts this type to a mutable reflected value.
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fn clone_value(&self) -> Box<dyn Reflect>

Clones the value as a Reflect trait object. Read more
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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fn try_apply(&mut self, value: &dyn Reflect) -> Result<(), ApplyError>

Tries to apply a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<Self>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn reflect_partial_eq(&self, value: &dyn Reflect) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn apply(&mut self, value: &(dyn Reflect + 'static))

Applies a reflected value to this value. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn serializable(&self) -> Option<Serializable<'_>>

Returns a serializable version of the value. Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl TupleStruct for CollisionMargin
where Self: Any + Send + Sync, Scalar: FromReflect + TypePath + RegisterForReflection,

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fn field(&self, index: usize) -> Option<&dyn Reflect>

Returns a reference to the value of the field with index index as a &dyn Reflect.
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fn field_mut(&mut self, index: usize) -> Option<&mut dyn Reflect>

Returns a mutable reference to the value of the field with index index as a &mut dyn Reflect.
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fn field_len(&self) -> usize

Returns the number of fields in the tuple struct.
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fn iter_fields(&self) -> TupleStructFieldIter<'_>

Returns an iterator over the values of the tuple struct’s fields.
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fn clone_dynamic(&self) -> DynamicTupleStruct

Clones the struct into a DynamicTupleStruct.
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impl TypePath for CollisionMargin
where Self: Any + Send + Sync,

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for CollisionMargin
where Self: Any + Send + Sync, Scalar: FromReflect + TypePath + RegisterForReflection,

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl Copy for CollisionMargin

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impl StructuralPartialEq for CollisionMargin

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )

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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>) )

Gets this Bundle’s component ids. This will be None if the component has not been registered.
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fn downcast(&self) -> &T

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impl<T> Downcast for T
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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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