Expand description
Contact types and data structures used in the collision pipeline.
Structsยง
- A
SystemParam
for accessing and querying collision data. - A resource that stores all contact pairs in the physics world in an undirected graph.
- A contact manifold describing a contact surface between two colliders, represented by a set of contact points and surface properties.
- A contact pair between two colliders.
- Flags indicating the status and type of a contact pair.
- Data associated with a contact point in a
ContactManifold
. - A feature ID indicating the type of a geometric feature: a vertex, an edge, or (in 3D) a face.
- Data related to a single contact between two bodies.