pub struct Collisions<'w> { /* private fields */ }
Expand description
A SystemParam
for accessing and querying collision data.
This is a wrapper around the ContactGraph
resource that provides a convenient API
for querying touching contact pairs between entities. If you need more lower-level control
and access to non-touching contact pairs, consider using the ContactGraph
directly.
§Usage
The following methods can be used for querying collisions:
For example, to iterate over all collisions with a given entity:
use avian3d::prelude::*;
use bevy::prelude::*;
#[derive(Component)]
struct PressurePlate;
fn activate_pressure_plates(mut query: Query<Entity, With<PressurePlate>>, collisions: Collisions) {
for pressure_plate in &query {
// Compute the total impulse applied to the pressure plate.
let mut total_impulse = 0.0;
for contact_pair in collisions.collisions_with(pressure_plate) {
total_impulse += contact_pair.total_normal_impulse_magnitude();
}
if total_impulse > 5.0 {
println!("Pressure plate activated!");
}
}
}
Contact modification and filtering should be done using CollisionHooks
.
See the documentation for more information.
Implementations§
Source§impl Collisions<'_>
impl Collisions<'_>
Sourcepub fn graph(&self) -> &ContactGraph
pub fn graph(&self) -> &ContactGraph
Returns a reference to the internal ContactGraph
.
Note that unlike Collisions
, which only provides touching contacts,
the contact graph includes both touching and non-touching contacts.
Sourcepub fn get(&self, entity1: Entity, entity2: Entity) -> Option<&ContactPair>
pub fn get(&self, entity1: Entity, entity2: Entity) -> Option<&ContactPair>
Returns a touching contact pair between two entities.
If the pair does not exist, None
is returned.
Sourcepub fn contains(&self, entity1: Entity, entity2: Entity) -> bool
pub fn contains(&self, entity1: Entity, entity2: Entity) -> bool
Returns true
if the given entities have a touching contact pair.
Sourcepub fn contains_key(&self, pair_key: &PairKey) -> bool
pub fn contains_key(&self, pair_key: &PairKey) -> bool
Returns true
if the given pair key matches a touching contact pair.
The pair key should be equivalent to PairKey::new(entity1.index(), entity2.index())
.
This method can be useful to avoid constructing a new PairKey
when the key is already known.
If the key is not available, consider using contains
instead.
Sourcepub fn iter(&self) -> impl Iterator<Item = &ContactPair>
pub fn iter(&self) -> impl Iterator<Item = &ContactPair>
Returns an iterator yielding immutable access to all touching contact pairs.
Sourcepub fn collisions_with(
&self,
entity: Entity,
) -> impl Iterator<Item = &ContactPair>
pub fn collisions_with( &self, entity: Entity, ) -> impl Iterator<Item = &ContactPair>
Returns an iterator yielding immutable access to all touching contact pairs involving the given entity.
Sourcepub fn entities_colliding_with(
&self,
entity: Entity,
) -> impl Iterator<Item = Entity> + '_
pub fn entities_colliding_with( &self, entity: Entity, ) -> impl Iterator<Item = Entity> + '_
Returns an iterator yielding immutable access to all entities that have a touching contact pair with the given entity.
Trait Implementations§
Source§impl SystemParam for Collisions<'_>
impl SystemParam for Collisions<'_>
Source§type Item<'w, 's> = Collisions<'w>
type Item<'w, 's> = Collisions<'w>
Self
, instantiated with new lifetimes. Read moreSource§fn init_state(world: &mut World, system_meta: &mut SystemMeta) -> Self::State
fn init_state(world: &mut World, system_meta: &mut SystemMeta) -> Self::State
World
access used by this SystemParam
and creates a new instance of this param’s State
.Source§unsafe fn new_archetype(
state: &mut Self::State,
archetype: &Archetype,
system_meta: &mut SystemMeta,
)
unsafe fn new_archetype( state: &mut Self::State, archetype: &Archetype, system_meta: &mut SystemMeta, )
Archetype
, registers the components accessed by this SystemParam
(if applicable).a Read moreSource§fn apply(state: &mut Self::State, system_meta: &SystemMeta, world: &mut World)
fn apply(state: &mut Self::State, system_meta: &SystemMeta, world: &mut World)
SystemParam
’s state.
This is used to apply Commands
during ApplyDeferred
.Source§fn queue(
state: &mut Self::State,
system_meta: &SystemMeta,
world: DeferredWorld<'_>,
)
fn queue( state: &mut Self::State, system_meta: &SystemMeta, world: DeferredWorld<'_>, )
ApplyDeferred
.Source§unsafe fn validate_param<'w, 's>(
state: &'s Self::State,
_system_meta: &SystemMeta,
_world: UnsafeWorldCell<'w>,
) -> Result<(), SystemParamValidationError>
unsafe fn validate_param<'w, 's>( state: &'s Self::State, _system_meta: &SystemMeta, _world: UnsafeWorldCell<'w>, ) -> Result<(), SystemParamValidationError>
Source§unsafe fn get_param<'w, 's>(
state: &'s mut Self::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
change_tick: Tick,
) -> Self::Item<'w, 's>
unsafe fn get_param<'w, 's>( state: &'s mut Self::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, change_tick: Tick, ) -> Self::Item<'w, 's>
SystemParamFunction
. Read moreimpl<'w, 's> ReadOnlySystemParam for Collisions<'w>
Auto Trait Implementations§
impl<'w> Freeze for Collisions<'w>
impl<'w> RefUnwindSafe for Collisions<'w>
impl<'w> Send for Collisions<'w>
impl<'w> Sync for Collisions<'w>
impl<'w> Unpin for Collisions<'w>
impl<'w> UnwindSafe for Collisions<'w>
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
, which can then be
downcast
into Box<dyn ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
, which can then be further
downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> DowncastSend for T
impl<T> DowncastSend for T
Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
self
from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
self
is actually part of its subset T
(and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
self.to_subset
but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
self
to the equivalent element of its superset.