pub struct Collisions<'w> { /* private fields */ }Expand description
A SystemParam for accessing and querying collision data.
This is a wrapper around the ContactGraph resource that provides a convenient API
for querying touching ContactPairs between entities. If you need more lower-level control
and access to non-touching contact pairs, consider using the ContactGraph directly.
§Usage
The following methods can be used for querying collisions:
For example, to iterate over all collisions with a given entity:
use avian3d::prelude::*;
use bevy::prelude::*;
#[derive(Component)]
struct PressurePlate;
fn activate_pressure_plates(mut query: Query<Entity, With<PressurePlate>>, collisions: Collisions) {
    for pressure_plate in &query {
        // Compute the total impulse applied to the pressure plate.
        let mut total_impulse = 0.0;
        for contact_pair in collisions.collisions_with(pressure_plate) {
            total_impulse += contact_pair.total_normal_impulse_magnitude();
        }
        if total_impulse > 5.0 {
            println!("Pressure plate activated!");
        }
    }
}Contact modification and filtering should be done using CollisionHooks.
See the documentation for more information.
Implementations§
Source§impl Collisions<'_>
 
impl Collisions<'_>
Sourcepub fn graph(&self) -> &ContactGraph
 
pub fn graph(&self) -> &ContactGraph
Returns a reference to the internal ContactGraph.
Note that unlike Collisions, which only provides touching contacts,
the contact graph includes both touching and non-touching contacts.
Sourcepub fn get(&self, entity1: Entity, entity2: Entity) -> Option<&ContactPair>
 
pub fn get(&self, entity1: Entity, entity2: Entity) -> Option<&ContactPair>
Returns a touching contact pair between two entities.
If the pair does not exist, None is returned.
Sourcepub fn contains(&self, entity1: Entity, entity2: Entity) -> bool
 
pub fn contains(&self, entity1: Entity, entity2: Entity) -> bool
Returns true if the given entities have a touching contact pair.
Sourcepub fn contains_key(&self, pair_key: &PairKey) -> bool
 
pub fn contains_key(&self, pair_key: &PairKey) -> bool
Returns true if the given pair key matches a touching contact pair.
The pair key should be equivalent to PairKey::new(entity1.index(), entity2.index()).
This method can be useful to avoid constructing a new PairKey when the key is already known.
If the key is not available, consider using contains instead.
Sourcepub fn iter(&self) -> impl Iterator<Item = &ContactPair>
 
pub fn iter(&self) -> impl Iterator<Item = &ContactPair>
Returns an iterator yielding immutable access to all touching contact pairs.
Sourcepub fn collisions_with(
    &self,
    entity: Entity,
) -> impl Iterator<Item = &ContactPair>
 
pub fn collisions_with( &self, entity: Entity, ) -> impl Iterator<Item = &ContactPair>
Returns an iterator yielding immutable access to all touching contact pairs involving the given entity.
Sourcepub fn entities_colliding_with(
    &self,
    entity: Entity,
) -> impl Iterator<Item = Entity> + '_
 
pub fn entities_colliding_with( &self, entity: Entity, ) -> impl Iterator<Item = Entity> + '_
Returns an iterator yielding immutable access to all entities that have a touching contact pair with the given entity.
Trait Implementations§
Source§impl SystemParam for Collisions<'_>
 
impl SystemParam for Collisions<'_>
Source§type Item<'w, 's> = Collisions<'w>
 
type Item<'w, 's> = Collisions<'w>
Self, instantiated with new lifetimes. Read moreSource§fn init_access(
    state: &Self::State,
    system_meta: &mut SystemMeta,
    component_access_set: &mut FilteredAccessSet,
    world: &mut World,
)
 
fn init_access( state: &Self::State, system_meta: &mut SystemMeta, component_access_set: &mut FilteredAccessSet, world: &mut World, )
World access used by this SystemParamSource§fn apply(state: &mut Self::State, system_meta: &SystemMeta, world: &mut World)
 
fn apply(state: &mut Self::State, system_meta: &SystemMeta, world: &mut World)
SystemParam’s state.
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    state: &mut Self::State,
    system_meta: &SystemMeta,
    world: DeferredWorld<'_>,
)
 
fn queue( state: &mut Self::State, system_meta: &SystemMeta, world: DeferredWorld<'_>, )
ApplyDeferred.Source§unsafe fn validate_param<'w, 's>(
    state: &'s mut Self::State,
    _system_meta: &SystemMeta,
    _world: UnsafeWorldCell<'w>,
) -> Result<(), SystemParamValidationError>
 
unsafe fn validate_param<'w, 's>( state: &'s mut Self::State, _system_meta: &SystemMeta, _world: UnsafeWorldCell<'w>, ) -> Result<(), SystemParamValidationError>
Source§unsafe fn get_param<'w, 's>(
    state: &'s mut Self::State,
    system_meta: &SystemMeta,
    world: UnsafeWorldCell<'w>,
    change_tick: Tick,
) -> Self::Item<'w, 's>
 
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SystemParamFunction. Read moreimpl<'w, 's> ReadOnlySystemParam for Collisions<'w>
Auto Trait Implementations§
impl<'w> Freeze for Collisions<'w>
impl<'w> RefUnwindSafe for Collisions<'w>
impl<'w> Send for Collisions<'w>
impl<'w> Sync for Collisions<'w>
impl<'w> Unpin for Collisions<'w>
impl<'w> !UnwindSafe for Collisions<'w>
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