pub struct ContactPoint {
pub anchor1: Vector,
pub anchor2: Vector,
pub point: Vector,
pub penetration: Scalar,
pub normal_impulse: Scalar,
pub normal_speed: Scalar,
pub warm_start_normal_impulse: Scalar,
pub warm_start_tangent_impulse: Vector2,
pub feature_id1: PackedFeatureId,
pub feature_id2: PackedFeatureId,
}Expand description
Data associated with a contact point in a ContactManifold.
Fields§
§anchor1: VectorThe world-space contact point on the first shape relative to the center of mass.
anchor2: VectorThe world-space contact point on the second shape relative to the center of mass.
point: VectorThe contact point in world space.
This is the midpoint between the closest points on the surfaces of the two shapes.
Note that because the contact point is expressed in world space, it is subject to precision loss at large coordinates.
penetration: ScalarThe penetration depth.
Can be negative if the objects are separated and speculative collision is enabled.
normal_impulse: ScalarThe total normal impulse applied to the first body at this contact point. The unit is typically N⋅s or kg⋅m/s.
This can be used to determine how “strong” a contact is. To compute the corresponding contact force, divide the impulse by the time step.
normal_speed: ScalarThe relative velocity of the bodies at the contact point along the contact normal. If negative, the bodies are approaching. The unit is typically m/s.
This is computed before the solver, and can be used as an impact velocity to determine how “strong” the contact is in a mass-independent way.
Internally, the normal_speed is used for restitution.
warm_start_normal_impulse: ScalarThe normal impulse used to warm start the contact solver.
This corresponds to the clamped accumulated impulse from the last substep of the previous time step.
warm_start_tangent_impulse: Vector2The frictional impulse used to warm start the contact solver.
This corresponds to the clamped accumulated impulse from the last substep of the previous time step.
feature_id1: PackedFeatureIdThe contact feature ID on the first shape. This indicates the ID of the vertex, edge, or face of the contact, if one can be determined.
feature_id2: PackedFeatureIdThe contact feature ID on the second shape. This indicates the ID of the vertex, edge, or face of the contact, if one can be determined.
Implementations§
Source§impl ContactPoint
impl ContactPoint
Sourcepub fn new(
anchor1: Vector,
anchor2: Vector,
world_point: Vector,
penetration: Scalar,
) -> Self
pub fn new( anchor1: Vector, anchor2: Vector, world_point: Vector, penetration: Scalar, ) -> Self
Creates a new ContactPoint with the given world-space contact points
relative to the centers of mass of the two shapes, the world-space contact point,
and the penetration depth.
Feature IDs can be specified for the contact points using with_feature_ids.
Sourcepub fn with_feature_ids(
self,
id1: PackedFeatureId,
id2: PackedFeatureId,
) -> Self
pub fn with_feature_ids( self, id1: PackedFeatureId, id2: PackedFeatureId, ) -> Self
Sets the feature IDs of the contact points.
Trait Implementations§
Source§impl Clone for ContactPoint
impl Clone for ContactPoint
Source§fn clone(&self) -> ContactPoint
fn clone(&self) -> ContactPoint
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for ContactPoint
impl Debug for ContactPoint
Source§impl PartialEq for ContactPoint
impl PartialEq for ContactPoint
impl Copy for ContactPoint
impl StructuralPartialEq for ContactPoint
Auto Trait Implementations§
impl Freeze for ContactPoint
impl RefUnwindSafe for ContactPoint
impl Send for ContactPoint
impl Sync for ContactPoint
impl Unpin for ContactPoint
impl UnwindSafe for ContactPoint
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