avian3d::collision::contact_types

Struct ContactPoint

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pub struct ContactPoint {
    pub local_point1: Vector,
    pub local_point2: Vector,
    pub penetration: Scalar,
    pub normal_impulse: Scalar,
    pub tangent_impulse: Vector2,
    pub feature_id1: PackedFeatureId,
    pub feature_id2: PackedFeatureId,
}
Expand description

Data associated with a contact point in a ContactManifold.

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§local_point1: Vector

The contact point on the first shape in local space.

§local_point2: Vector

The contact point on the second shape in local space.

§penetration: Scalar

The penetration depth.

Can be negative if the objects are separated and speculative collision is enabled.

§normal_impulse: Scalar

The impulse applied to the first body along the contact normal.

To get the corresponding force, divide the impulse by Time<Substeps>::delta_secs().

§tangent_impulse: Vector2

The impulse applied to the first body along the contact tangent. This corresponds to the impulse caused by friction.

To get the corresponding force, divide the impulse by Time<Substeps>::delta_secs().

§feature_id1: PackedFeatureId

The contact feature ID on the first shape. This indicates the ID of the vertex, edge, or face of the contact, if one can be determined.

§feature_id2: PackedFeatureId

The contact feature ID on the second shape. This indicates the ID of the vertex, edge, or face of the contact, if one can be determined.

Implementations§

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impl ContactPoint

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pub fn new( local_point1: Vector, local_point2: Vector, penetration: Scalar, ) -> Self

Creates a new ContactPoint with the given points expressed in the local space of the first and second shape respectively.

Feature IDs can be specified for the contact points using with_feature_ids.

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pub fn with_feature_ids( self, id1: PackedFeatureId, id2: PackedFeatureId, ) -> Self

Sets the feature IDs of the contact points.

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pub fn normal_force(&self, delta_time: Scalar) -> Scalar

The force corresponding to the normal impulse applied over delta_time.

Because contacts are solved over several substeps, delta_time should typically use Time<Substeps>::delta_secs().

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pub fn tangent_force(&self, delta_time: Scalar) -> Vector2

The force corresponding to the tangent impulse applied over delta_time.

Because contacts are solved over several substeps, delta_time should typically use Time<Substeps>::delta_secs().

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pub fn global_point1(&self, position: &Position, rotation: &Rotation) -> Vector

Returns the global contact point on the first shape, transforming the local point by the given position and rotation.

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pub fn global_point2(&self, position: &Position, rotation: &Rotation) -> Vector

Returns the global contact point on the second shape, transforming the local point by the given position and rotation.

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pub fn flip(&mut self)

Flips the contact data, swapping the points and feature IDs, and negating the impulses.

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pub fn flipped(&self) -> Self

Returns a flipped copy of the contact data, swapping the points and feature IDs, and negating the impulses.

Trait Implementations§

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impl Clone for ContactPoint

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fn clone(&self) -> ContactPoint

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ContactPoint

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for ContactPoint

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fn eq(&self, other: &ContactPoint) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for ContactPoint

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impl StructuralPartialEq for ContactPoint

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