pub fn integrate_velocity(
    lin_vel: &mut Vector,
    ang_vel: &mut Vector,
    force: Vector,
    torque: Vector,
    inv_mass: Scalar,
    inv_inertia: impl Into<InverseInertia>,
    rotation: Rotation,
    locked_axes: LockedAxes,
    gravity: Vector,
    delta_seconds: Scalar
)
Expand description

Integrates velocity based on the given forces in order to find the linear and angular velocity after delta_seconds have passed.

This uses semi-implicit (symplectic) Euler integration.