Struct avian3d::position::Rotation

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pub struct Rotation(pub Quaternion);
Expand description

The global physics rotation of a rigid body or a collider.

§Relation to Transform and GlobalTransform

Rotation is used for physics internally and kept in sync with Transform by the SyncPlugin. It rarely needs to be used directly in your own code, as Transform can still be used for almost everything. Using Rotation should only be required for managing rotations in systems running in the SubstepSchedule, but if you prefer, you can also use Rotation for everything.

The reasons why the engine uses a separate Rotation component can be found here.

§Example

use avian3d::prelude::*;
use bevy::prelude::*;

fn setup(mut commands: Commands) {
    // Spawn a dynamic rigid body rotated by 1.5 radians around the x axis
    commands.spawn((RigidBody::Dynamic, Rotation(Quat::from_rotation_x(1.5))));
}

Tuple Fields§

§0: Quaternion

Implementations§

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impl Rotation

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pub fn inverse(&self) -> Self

Inverts the rotation.

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pub fn nlerp(self, end: Self, t: Scalar) -> Self

Performs a linear interpolation between self and end based on the value s, and normalizes the rotation afterwards.

When s == 0.0, the result will be equal to self. When s == 1.0, the result will be equal to end.

This is slightly more efficient than slerp, and produces a similar result when the difference between the two rotations is small. At larger differences, the result resembles a kind of ease-in-out effect.

If you would like the angular velocity to remain constant, consider using slerp instead.

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pub fn slerp(self, end: Self, t: Scalar) -> Self

Performs a spherical linear interpolation between self and end based on the value s.

This corresponds to interpolating between the two angles at a constant angular velocity.

When s == 0.0, the result will be equal to self. When s == 1.0, the result will be equal to end.

If you would like the rotation to have a kind of ease-in-out effect, consider using the slightly more efficient nlerp instead.

Methods from Deref<Target = Quaternion>§

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pub const IDENTITY: Quat = _

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pub const NAN: Quat = _

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pub fn to_array(&self) -> [f32; 4]

[x, y, z, w]

Trait Implementations§

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impl Clone for Rotation

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fn clone(&self) -> Rotation

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for Rotation
where Self: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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fn register_component_hooks(_hooks: &mut ComponentHooks)

Called when registering this component, allowing mutable access to its ComponentHooks.
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impl Debug for Rotation

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Rotation

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fn default() -> Rotation

Returns the “default value” for a type. Read more
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impl Deref for Rotation

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type Target = Quat

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl DerefMut for Rotation

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fn deref_mut(&mut self) -> &mut Self::Target

Mutably dereferences the value.
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impl From<&GlobalTransform> for Rotation

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fn from(value: &GlobalTransform) -> Self

Converts to this type from the input type.
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impl From<DQuat> for Rotation

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fn from(quat: DQuat) -> Self

Converts to this type from the input type.
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impl From<GlobalTransform> for Rotation

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fn from(value: GlobalTransform) -> Self

Converts to this type from the input type.
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impl From<Quat> for Rotation

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fn from(quat: Quat) -> Self

Converts to this type from the input type.
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impl From<Rotation> for PreSolveRotation

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fn from(original: Rotation) -> PreSolveRotation

Converts to this type from the input type.
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impl From<Rotation> for Quaternion

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fn from(rot: Rotation) -> Self

Converts to this type from the input type.
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impl From<Transform> for Rotation

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fn from(value: Transform) -> Self

Converts to this type from the input type.
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impl FromReflect for Rotation
where Self: Any + Send + Sync, Quaternion: FromReflect + TypePath + RegisterForReflection,

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fn from_reflect(reflect: &dyn Reflect) -> Option<Self>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetTypeRegistration for Rotation
where Self: Any + Send + Sync, Quaternion: FromReflect + TypePath + RegisterForReflection,

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fn get_type_registration() -> TypeRegistration

Returns the default TypeRegistration for this type.
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fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
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impl Mul<&Dir3> for &Rotation

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type Output = Dir3

The resulting type after applying the * operator.
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fn mul(self, direction: &Dir3) -> Self::Output

Performs the * operation. Read more
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impl Mul<&Dir3> for &mut Rotation

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type Output = Dir3

The resulting type after applying the * operator.
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fn mul(self, direction: &Dir3) -> Self::Output

Performs the * operation. Read more
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impl Mul<&Dir3> for Rotation

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type Output = Dir3

The resulting type after applying the * operator.
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fn mul(self, direction: &Dir3) -> Self::Output

Performs the * operation. Read more
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impl Mul<&Vec3> for &Rotation

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type Output = Vec3

The resulting type after applying the * operator.
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fn mul(self, vector: &Vector) -> Self::Output

Performs the * operation. Read more
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impl Mul<&Vec3> for &mut Rotation

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type Output = Vec3

The resulting type after applying the * operator.
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fn mul(self, vector: &Vector) -> Self::Output

Performs the * operation. Read more
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impl Mul<&Vec3> for Rotation

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type Output = Vec3

The resulting type after applying the * operator.
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fn mul(self, vector: &Vector) -> Self::Output

Performs the * operation. Read more
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impl Mul<&mut Dir3> for &Rotation

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type Output = Dir3

The resulting type after applying the * operator.
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fn mul(self, direction: &mut Dir3) -> Self::Output

Performs the * operation. Read more
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impl Mul<&mut Dir3> for &mut Rotation

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type Output = Dir3

The resulting type after applying the * operator.
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fn mul(self, direction: &mut Dir3) -> Self::Output

Performs the * operation. Read more
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impl Mul<&mut Dir3> for Rotation

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type Output = Dir3

The resulting type after applying the * operator.
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fn mul(self, direction: &mut Dir3) -> Self::Output

Performs the * operation. Read more
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impl Mul<&mut Vec3> for &Rotation

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type Output = Vec3

The resulting type after applying the * operator.
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fn mul(self, vector: &mut Vector) -> Self::Output

Performs the * operation. Read more
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impl Mul<&mut Vec3> for &mut Rotation

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type Output = Vec3

The resulting type after applying the * operator.
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fn mul(self, vector: &mut Vector) -> Self::Output

Performs the * operation. Read more
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impl Mul<&mut Vec3> for Rotation

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type Output = Vec3

The resulting type after applying the * operator.
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fn mul(self, vector: &mut Vector) -> Self::Output

Performs the * operation. Read more
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impl Mul<Dir3> for &Rotation

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type Output = Dir3

The resulting type after applying the * operator.
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fn mul(self, direction: Dir3) -> Self::Output

Performs the * operation. Read more
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impl Mul<Dir3> for &mut Rotation

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type Output = Dir3

The resulting type after applying the * operator.
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fn mul(self, direction: Dir3) -> Self::Output

Performs the * operation. Read more
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impl Mul<Dir3> for Rotation

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type Output = Dir3

The resulting type after applying the * operator.
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fn mul(self, direction: Dir3) -> Self::Output

Performs the * operation. Read more
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impl Mul<Vec3> for &Rotation

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type Output = Vec3

The resulting type after applying the * operator.
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fn mul(self, vector: Vector) -> Self::Output

Performs the * operation. Read more
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impl Mul<Vec3> for &mut Rotation

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type Output = Vec3

The resulting type after applying the * operator.
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fn mul(self, vector: Vector) -> Self::Output

Performs the * operation. Read more
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impl Mul<Vec3> for Rotation

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type Output = Vec3

The resulting type after applying the * operator.
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fn mul(self, vector: Vector) -> Self::Output

Performs the * operation. Read more
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impl PartialEq for Rotation

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fn eq(&self, other: &Rotation) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Reflect for Rotation
where Self: Any + Send + Sync, Quaternion: FromReflect + TypePath + RegisterForReflection,

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn into_any(self: Box<Self>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>.
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fn as_any(&self) -> &dyn Any

Returns the value as a &dyn Any.
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fn as_any_mut(&mut self) -> &mut dyn Any

Returns the value as a &mut dyn Any.
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fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>

Casts this type to a boxed reflected value.
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fn as_reflect(&self) -> &dyn Reflect

Casts this type to a reflected value.
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fn as_reflect_mut(&mut self) -> &mut dyn Reflect

Casts this type to a mutable reflected value.
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fn clone_value(&self) -> Box<dyn Reflect>

Clones the value as a Reflect trait object. Read more
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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fn try_apply(&mut self, value: &dyn Reflect) -> Result<(), ApplyError>

Tries to apply a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<Self>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn reflect_partial_eq(&self, value: &dyn Reflect) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result

Debug formatter for the value. Read more
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fn apply(&mut self, value: &(dyn Reflect + 'static))

Applies a reflected value to this value. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn serializable(&self) -> Option<Serializable<'_>>

Returns a serializable version of the value. Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl TupleStruct for Rotation
where Self: Any + Send + Sync, Quaternion: FromReflect + TypePath + RegisterForReflection,

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fn field(&self, index: usize) -> Option<&dyn Reflect>

Returns a reference to the value of the field with index index as a &dyn Reflect.
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fn field_mut(&mut self, index: usize) -> Option<&mut dyn Reflect>

Returns a mutable reference to the value of the field with index index as a &mut dyn Reflect.
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fn field_len(&self) -> usize

Returns the number of fields in the tuple struct.
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fn iter_fields(&self) -> TupleStructFieldIter<'_>

Returns an iterator over the values of the tuple struct’s fields.
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fn clone_dynamic(&self) -> DynamicTupleStruct

Clones the struct into a DynamicTupleStruct.
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impl TypePath for Rotation
where Self: Any + Send + Sync,

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for Rotation
where Self: Any + Send + Sync, Quaternion: FromReflect + TypePath + RegisterForReflection,

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl Copy for Rotation

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impl StructuralPartialEq for Rotation

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<C> Bundle for C
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fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )

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Gets this Bundle’s component ids. This will be None if the component has not been registered.
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fn downcast(&self) -> &T

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impl<T> Downcast for T
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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