pub struct Rotation(pub Quaternion);
Expand description
The global physics rotation of a rigid body or a collider.
§Relation to Transform
and GlobalTransform
Rotation
is used for physics internally and kept in sync with Transform
by the SyncPlugin
. It rarely needs to be used directly in your own code, as Transform
can still
be used for almost everything. Using Rotation
should only be required for managing rotations
in systems running in the SubstepSchedule
, but if you prefer, you can also use Rotation
for everything.
The reasons why the engine uses a separate Rotation
component can be found
here.
§Example
use avian3d::prelude::*;
use bevy::prelude::*;
fn setup(mut commands: Commands) {
// Spawn a dynamic rigid body rotated by 1.5 radians around the x axis
commands.spawn((RigidBody::Dynamic, Rotation(Quat::from_rotation_x(1.5))));
}
Tuple Fields§
§0: Quaternion
Implementations§
source§impl Rotation
impl Rotation
sourcepub fn nlerp(self, end: Self, t: Scalar) -> Self
pub fn nlerp(self, end: Self, t: Scalar) -> Self
Performs a linear interpolation between self
and end
based on
the value s
, and normalizes the rotation afterwards.
When s == 0.0
, the result will be equal to self
.
When s == 1.0
, the result will be equal to end
.
This is slightly more efficient than slerp
, and produces a similar result
when the difference between the two rotations is small. At larger differences,
the result resembles a kind of ease-in-out effect.
If you would like the angular velocity to remain constant, consider using slerp
instead.
sourcepub fn slerp(self, end: Self, t: Scalar) -> Self
pub fn slerp(self, end: Self, t: Scalar) -> Self
Performs a spherical linear interpolation between self
and end
based on the value s
.
This corresponds to interpolating between the two angles at a constant angular velocity.
When s == 0.0
, the result will be equal to self
.
When s == 1.0
, the result will be equal to end
.
If you would like the rotation to have a kind of ease-in-out effect, consider
using the slightly more efficient nlerp
instead.
Methods from Deref<Target = Quaternion>§
Trait Implementations§
source§impl Component for Rotation
impl Component for Rotation
source§const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table
source§fn register_component_hooks(_hooks: &mut ComponentHooks)
fn register_component_hooks(_hooks: &mut ComponentHooks)
ComponentHooks
.source§impl From<&GlobalTransform> for Rotation
impl From<&GlobalTransform> for Rotation
source§fn from(value: &GlobalTransform) -> Self
fn from(value: &GlobalTransform) -> Self
source§impl From<GlobalTransform> for Rotation
impl From<GlobalTransform> for Rotation
source§fn from(value: GlobalTransform) -> Self
fn from(value: GlobalTransform) -> Self
source§impl From<Rotation> for PreSolveRotation
impl From<Rotation> for PreSolveRotation
source§fn from(original: Rotation) -> PreSolveRotation
fn from(original: Rotation) -> PreSolveRotation
source§impl From<Rotation> for Quaternion
impl From<Rotation> for Quaternion
source§impl FromReflect for Rotation
impl FromReflect for Rotation
source§fn from_reflect(reflect: &dyn Reflect) -> Option<Self>
fn from_reflect(reflect: &dyn Reflect) -> Option<Self>
Self
from a reflected value.source§fn take_from_reflect(
reflect: Box<dyn Reflect>
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moresource§impl GetTypeRegistration for Rotation
impl GetTypeRegistration for Rotation
source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
source§impl PartialEq for Rotation
impl PartialEq for Rotation
source§impl Reflect for Rotation
impl Reflect for Rotation
source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
&mut dyn Any
.source§fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
source§fn as_reflect(&self) -> &dyn Reflect
fn as_reflect(&self) -> &dyn Reflect
source§fn as_reflect_mut(&mut self) -> &mut dyn Reflect
fn as_reflect_mut(&mut self) -> &mut dyn Reflect
source§fn clone_value(&self) -> Box<dyn Reflect>
fn clone_value(&self) -> Box<dyn Reflect>
Reflect
trait object. Read moresource§fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
source§fn reflect_owned(self: Box<Self>) -> ReflectOwned
fn reflect_owned(self: Box<Self>) -> ReflectOwned
source§fn reflect_partial_eq(&self, value: &dyn Reflect) -> Option<bool>
fn reflect_partial_eq(&self, value: &dyn Reflect) -> Option<bool>
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fn apply(&mut self, value: &(dyn Reflect + 'static))
source§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
source§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
source§impl TupleStruct for Rotation
impl TupleStruct for Rotation
source§fn field(&self, index: usize) -> Option<&dyn Reflect>
fn field(&self, index: usize) -> Option<&dyn Reflect>
index
as a
&dyn Reflect
.source§fn field_mut(&mut self, index: usize) -> Option<&mut dyn Reflect>
fn field_mut(&mut self, index: usize) -> Option<&mut dyn Reflect>
index
as a &mut dyn Reflect
.source§fn iter_fields(&self) -> TupleStructFieldIter<'_>
fn iter_fields(&self) -> TupleStructFieldIter<'_>
source§fn clone_dynamic(&self) -> DynamicTupleStruct
fn clone_dynamic(&self) -> DynamicTupleStruct
DynamicTupleStruct
.source§impl TypePath for Rotation
impl TypePath for Rotation
source§fn type_path() -> &'static str
fn type_path() -> &'static str
source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
impl Copy for Rotation
impl StructuralPartialEq for Rotation
Auto Trait Implementations§
impl Freeze for Rotation
impl RefUnwindSafe for Rotation
impl Send for Rotation
impl Sync for Rotation
impl Unpin for Rotation
impl UnwindSafe for Rotation
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impl<T, U> AsBindGroupShaderType<U> for T
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. When used in AsBindGroup
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T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
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C: Component,
impl<C> Bundle for Cwhere
C: Component,
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unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
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components: &Components,
ids: &mut impl FnMut(Option<ComponentId>)
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>) )
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T: Any,
impl<T> Downcast for Twhere
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