pub struct Sleeping;Expand description
A marker component indicating that a RigidBody is sleeping and not simulated until woken up again.
§What is Sleeping?
Simulating a large number of bodies can be expensive. To reduce CPU overhead, bodies that come to rest enter a low-cost “sleeping” state where they are not simulated until woken up again.
To start sleeping, the LinearVelocity and AngularVelocity of a body must remain below the SleepThreshold
for a time specified by the TimeToSleep resource. All bodies that are either directly or indirectly connected
to the body through contacts or joints must also be allowed to sleep.
A body is woken up when any of the following happens:
- An awake body collides with a sleeping body.
 - A joint is created between an awake body and a sleeping body.
 - A joint or contact is removed from a sleeping body.
 - The 
Transform,LinearVelocity, orAngularVelocityof a sleeping body is modified. - The 
RigidBodytype of a body is changed. - A constant force component of a sleeping body is modified.
 - A force, impulse, or acceleration is applied via 
Forces, without usingnon_waking. - The 
Gravityresource orGravityScalecomponent is modified. 
A body and all bodies connected to it can also be forced to sleep or wake up
by manually adding or removing the Sleeping component, or by using
the SleepBody and WakeBody commands.
Sleeping can be disabled for an entity by adding the SleepingDisabled component.
§Implementation Details
Sleeping in Avian is handled using simulation islands. Each island is a collection of bodies that are connected through contacts or joints. An island is only allowed to sleep if all of its bodies are resting, and if any body in a sleeping island is woken up, the entire island is woken up with it.
The IslandPlugin is responsible for managing islands, and the IslandSleepingPlugin
is responsible for island sleeping and waking.
Trait Implementations§
Source§impl Component for Sleeping
 
impl Component for Sleeping
Source§const STORAGE_TYPE: StorageType = ::bevy::ecs::component::StorageType::Table
 
const STORAGE_TYPE: StorageType = ::bevy::ecs::component::StorageType::Table
Source§type Mutability = Mutable
 
type Mutability = Mutable
Component<Mutability = Mutable>],
while immutable components will instead have [Component<Mutability = Immutable>]. Read moreSource§fn register_required_components(
    _requiree: ComponentId,
    required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
 
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Source§fn clone_behavior() -> ComponentCloneBehavior
 
fn clone_behavior() -> ComponentCloneBehavior
Source§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
 
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
 
fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
 
fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
 
fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
 
fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
    E: EntityMapper,
 
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
    E: EntityMapper,
EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§impl FromReflect for Sleeping
 
impl FromReflect for Sleeping
Source§fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
 
fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
Self from a reflected value.Source§fn take_from_reflect(
    reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
 
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl GetTypeRegistration for Sleeping
 
impl GetTypeRegistration for Sleeping
Source§fn get_type_registration() -> TypeRegistration
 
fn get_type_registration() -> TypeRegistration
TypeRegistration for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
 
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl PartialReflect for Sleeping
 
impl PartialReflect for Sleeping
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
 
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn try_apply(&mut self, value: &dyn PartialReflect) -> Result<(), ApplyError>
 
fn try_apply(&mut self, value: &dyn PartialReflect) -> Result<(), ApplyError>
Source§fn reflect_kind(&self) -> ReflectKind
 
fn reflect_kind(&self) -> ReflectKind
Source§fn reflect_ref(&self) -> ReflectRef<'_>
 
fn reflect_ref(&self) -> ReflectRef<'_>
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
 
fn reflect_mut(&mut self) -> ReflectMut<'_>
Source§fn reflect_owned(self: Box<Self>) -> ReflectOwned
 
fn reflect_owned(self: Box<Self>) -> ReflectOwned
Source§fn try_into_reflect(
    self: Box<Self>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
 
fn try_into_reflect( self: Box<Self>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
Source§fn try_as_reflect(&self) -> Option<&dyn Reflect>
 
fn try_as_reflect(&self) -> Option<&dyn Reflect>
Source§fn try_as_reflect_mut(&mut self) -> Option<&mut dyn Reflect>
 
fn try_as_reflect_mut(&mut self) -> Option<&mut dyn Reflect>
Source§fn into_partial_reflect(self: Box<Self>) -> Box<dyn PartialReflect>
 
fn into_partial_reflect(self: Box<Self>) -> Box<dyn PartialReflect>
Source§fn as_partial_reflect(&self) -> &dyn PartialReflect
 
fn as_partial_reflect(&self) -> &dyn PartialReflect
Source§fn as_partial_reflect_mut(&mut self) -> &mut dyn PartialReflect
 
fn as_partial_reflect_mut(&mut self) -> &mut dyn PartialReflect
Source§fn reflect_partial_eq(&self, value: &dyn PartialReflect) -> Option<bool>
 
fn reflect_partial_eq(&self, value: &dyn PartialReflect) -> Option<bool>
Source§fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>
 
fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>
Self using reflection. Read moreSource§fn apply(&mut self, value: &(dyn PartialReflect + 'static))
 
fn apply(&mut self, value: &(dyn PartialReflect + 'static))
Source§fn to_dynamic(&self) -> Box<dyn PartialReflect>
 
fn to_dynamic(&self) -> Box<dyn PartialReflect>
Source§fn reflect_clone_and_take<T>(&self) -> Result<T, ReflectCloneError>
 
fn reflect_clone_and_take<T>(&self) -> Result<T, ReflectCloneError>
PartialReflect, combines reflect_clone and
take in a useful fashion, automatically constructing an appropriate
ReflectCloneError if the downcast fails. Read moreSource§fn reflect_hash(&self) -> Option<u64>
 
fn reflect_hash(&self) -> Option<u64>
Source§fn is_dynamic(&self) -> bool
 
fn is_dynamic(&self) -> bool
Source§impl Reflect for Sleeping
 
impl Reflect for Sleeping
Source§fn as_any_mut(&mut self) -> &mut dyn Any
 
fn as_any_mut(&mut self) -> &mut dyn Any
&mut dyn Any. Read moreSource§fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
 
fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
Source§fn as_reflect(&self) -> &dyn Reflect
 
fn as_reflect(&self) -> &dyn Reflect
Source§fn as_reflect_mut(&mut self) -> &mut dyn Reflect
 
fn as_reflect_mut(&mut self) -> &mut dyn Reflect
Source§impl Struct for Sleeping
 
impl Struct for Sleeping
Source§fn field(&self, name: &str) -> Option<&dyn PartialReflect>
 
fn field(&self, name: &str) -> Option<&dyn PartialReflect>
name as a &dyn PartialReflect.Source§fn field_mut(&mut self, name: &str) -> Option<&mut dyn PartialReflect>
 
fn field_mut(&mut self, name: &str) -> Option<&mut dyn PartialReflect>
name as a
&mut dyn PartialReflect.Source§fn field_at(&self, index: usize) -> Option<&dyn PartialReflect>
 
fn field_at(&self, index: usize) -> Option<&dyn PartialReflect>
index as a
&dyn PartialReflect.Source§fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn PartialReflect>
 
fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn PartialReflect>
index
as a &mut dyn PartialReflect.Source§fn name_at(&self, index: usize) -> Option<&str>
 
fn name_at(&self, index: usize) -> Option<&str>
index.Source§fn iter_fields(&self) -> FieldIter<'_>
 
fn iter_fields(&self) -> FieldIter<'_>
Source§fn to_dynamic_struct(&self) -> DynamicStruct
 
fn to_dynamic_struct(&self) -> DynamicStruct
DynamicStruct from this struct.Source§fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
 
fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
None if TypeInfo is not available.Source§impl TypePath for Sleeping
 
impl TypePath for Sleeping
Source§fn type_path() -> &'static str
 
fn type_path() -> &'static str
Source§fn short_type_path() -> &'static str
 
fn short_type_path() -> &'static str
Source§fn type_ident() -> Option<&'static str>
 
fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
 
fn crate_name() -> Option<&'static str>
impl Copy for Sleeping
impl StructuralPartialEq for Sleeping
Auto Trait Implementations§
impl Freeze for Sleeping
impl RefUnwindSafe for Sleeping
impl Send for Sleeping
impl Sync for Sleeping
impl Unpin for Sleeping
impl UnwindSafe for Sleeping
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Source§impl<T, U> AsBindGroupShaderType<U> for T
 
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
 
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    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Source§impl<C> Bundle for Cwhere
    C: Component,
 
impl<C> Bundle for Cwhere
    C: Component,
fn component_ids( components: &mut ComponentsRegistrator<'_>, ids: &mut impl FnMut(ComponentId), )
Source§fn get_component_ids(
    components: &Components,
    ids: &mut impl FnMut(Option<ComponentId>),
)
 
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
Source§impl<C> BundleFromComponents for Cwhere
    C: Component,
 
impl<C> BundleFromComponents for Cwhere
    C: Component,
Source§impl<T> CloneToUninit for Twhere
    T: Clone,
 
impl<T> CloneToUninit for Twhere
    T: Clone,
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    T: Any,
 
impl<T> Downcast for Twhere
    T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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impl<T> DowncastSync for T
Source§impl<C> DynamicBundle for Cwhere
    C: Component,
 
impl<C> DynamicBundle for Cwhere
    C: Component,
Source§unsafe fn get_components(
    ptr: MovingPtr<'_, C>,
    func: &mut impl FnMut(StorageType, OwningPtr<'_>),
) -> <C as DynamicBundle>::Effect
 
unsafe fn get_components( ptr: MovingPtr<'_, C>, func: &mut impl FnMut(StorageType, OwningPtr<'_>), ) -> <C as DynamicBundle>::Effect
Source§unsafe fn apply_effect(
    _ptr: MovingPtr<'_, MaybeUninit<C>>,
    _entity: &mut EntityWorldMut<'_>,
)
 
unsafe fn apply_effect( _ptr: MovingPtr<'_, MaybeUninit<C>>, _entity: &mut EntityWorldMut<'_>, )
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fn reflect_short_type_path(&self) -> &str
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fn reflect_type_ident(&self) -> Option<&str>
TypePath::type_ident.Source§fn reflect_crate_name(&self) -> Option<&str>
 
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TypePath::crate_name.Source§fn reflect_module_path(&self) -> Option<&str>
 
fn reflect_module_path(&self) -> Option<&str>
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    T: Typed,
 
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    T: Typed,
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fn reflect_type_info(&self) -> &'static TypeInfo
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