pub struct RayHits { /* private fields */ }
Expand description
Contains the hits of a ray cast by a RayCaster
.
The maximum number of hits depends on the value of max_hits
in RayCaster
.
§Order
By default, the order of the hits is not guaranteed.
You can iterate the hits in the order of distance with iter_sorted
.
Note that this will create and sort a new vector instead of the original one.
Note: When there are more hits than max_hits
, some hits
will be missed. If you want to guarantee that the closest hit is included, set max_hits
to one.
§Example
use avian3d::prelude::*;
use bevy::prelude::*;
fn print_hits(query: Query<&RayHits, With<RayCaster>>) {
for hits in &query {
// For the faster iterator that isn't sorted, use `.iter()`
for hit in hits.iter_sorted() {
println!("Hit entity {} with distance {}", hit.entity, hit.distance);
}
}
}
Implementations§
source§impl RayHits
impl RayHits
sourcepub fn as_slice(&self) -> &[RayHitData]
pub fn as_slice(&self) -> &[RayHitData]
Returns a slice over the ray hits.
sourcepub fn iter(&self) -> Iter<'_, RayHitData>
pub fn iter(&self) -> Iter<'_, RayHitData>
Returns an iterator over the hits in arbitrary order.
If you want to get them sorted by distance, use iter_sorted
.
sourcepub fn iter_sorted(&self) -> IntoIter<RayHitData>
pub fn iter_sorted(&self) -> IntoIter<RayHitData>
Returns an iterator over the hits, sorted in ascending order according to the distance.
Note that this creates and sorts a new vector. If you don’t need the hits in order, use iter
.
Trait Implementations§
source§impl Component for RayHits
impl Component for RayHits
source§const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table
source§fn register_required_components(
requiree: ComponentId,
components: &mut Components,
storages: &mut Storages,
required_components: &mut RequiredComponents,
inheritance_depth: u16,
)
fn register_required_components( requiree: ComponentId, components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, inheritance_depth: u16, )
source§fn register_component_hooks(hooks: &mut ComponentHooks)
fn register_component_hooks(hooks: &mut ComponentHooks)
ComponentHooks
.source§impl FromReflect for RayHitswhere
RayHits: Any + Send + Sync,
Vec<RayHitData>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromReflect for RayHitswhere
RayHits: Any + Send + Sync,
Vec<RayHitData>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
source§fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
Self
from a reflected value.source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moresource§impl GetTypeRegistration for RayHitswhere
RayHits: Any + Send + Sync,
Vec<RayHitData>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetTypeRegistration for RayHitswhere
RayHits: Any + Send + Sync,
Vec<RayHitData>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
source§impl MapEntities for RayHits
impl MapEntities for RayHits
source§fn map_entities<M: EntityMapper>(&mut self, entity_mapper: &mut M)
fn map_entities<M: EntityMapper>(&mut self, entity_mapper: &mut M)
source§impl PartialReflect for RayHitswhere
RayHits: Any + Send + Sync,
Vec<RayHitData>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl PartialReflect for RayHitswhere
RayHits: Any + Send + Sync,
Vec<RayHitData>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
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fn clone_value(&self) -> Box<dyn PartialReflect>
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fn try_apply(&mut self, value: &dyn PartialReflect) -> Result<(), ApplyError>
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fn reflect_kind(&self) -> ReflectKind
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fn reflect_ref(&self) -> ReflectRef<'_>
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fn reflect_mut(&mut self) -> ReflectMut<'_>
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self: Box<Self>,
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fn serializable(&self) -> Option<Serializable<'_>>
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fn is_dynamic(&self) -> bool
source§impl Reflect for RayHitswhere
RayHits: Any + Send + Sync,
Vec<RayHitData>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Reflect for RayHitswhere
RayHits: Any + Send + Sync,
Vec<RayHitData>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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fn as_reflect(&self) -> &dyn Reflect
source§fn as_reflect_mut(&mut self) -> &mut dyn Reflect
fn as_reflect_mut(&mut self) -> &mut dyn Reflect
source§impl Struct for RayHitswhere
RayHits: Any + Send + Sync,
Vec<RayHitData>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Struct for RayHitswhere
RayHits: Any + Send + Sync,
Vec<RayHitData>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
source§fn field(&self, name: &str) -> Option<&dyn PartialReflect>
fn field(&self, name: &str) -> Option<&dyn PartialReflect>
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fn iter_fields(&self) -> FieldIter<'_>
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
None
if TypeInfo
is not available.source§impl TypePath for RayHits
impl TypePath for RayHits
source§fn type_path() -> &'static str
fn type_path() -> &'static str
source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
source§impl Typed for RayHitswhere
RayHits: Any + Send + Sync,
Vec<RayHitData>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Typed for RayHitswhere
RayHits: Any + Send + Sync,
Vec<RayHitData>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl StructuralPartialEq for RayHits
Auto Trait Implementations§
impl Freeze for RayHits
impl RefUnwindSafe for RayHits
impl Send for RayHits
impl Sync for RayHits
impl Unpin for RayHits
impl UnwindSafe for RayHits
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impl<T, U> AsBindGroupShaderType<U> for T
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C: Component,
impl<C> Bundle for Cwhere
C: Component,
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unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
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components: &mut Components,
storages: &mut Storages,
required_components: &mut RequiredComponents,
)
fn register_required_components( components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, )
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.source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
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