#[repr(C)]pub struct GpuBinMetadata {
pub indirect_parameters_offset: u32,
pub bin_index: u32,
pub instance_count: u32,
}Expand description
Information about each bin in a batch set.
This is maintained by the CPU and cached for bins that don’t change from frame to frame.
Fields§
§indirect_parameters_offset: u32The index of the indirect parameters for this bin, relative to the first indirect parameter index for the batch set.
That is, the final indirect parameters index for this bin is
first_indirect_parameters_index in the UniformAllocationMetadata
plus this value.
bin_index: u32The index of the bin that this metadata corresponds to.
The GPU doesn’t use this, but the CPU does in order to perform the reverse mapping from bin metadata index back to the bin. We could store this in a non-GPU-accessible buffer, but I figured the extra complexity wasn’t worth it.
instance_count: u32The number of mesh instances in this bin.
Trait Implementations§
Source§impl Clone for GpuBinMetadata
impl Clone for GpuBinMetadata
Source§fn clone(&self) -> GpuBinMetadata
fn clone(&self) -> GpuBinMetadata
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for GpuBinMetadata
Source§impl CreateFrom for GpuBinMetadatawhere
GpuBinMetadata: ShaderType<ExtraMetadata = StructMetadata<3>>,
u32: for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom,
impl CreateFrom for GpuBinMetadatawhere
GpuBinMetadata: ShaderType<ExtraMetadata = StructMetadata<3>>,
u32: for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom,
fn create_from<B>(reader: &mut Reader<B>) -> GpuBinMetadatawhere
B: BufferRef,
impl Pod for GpuBinMetadata
Source§impl ReadFrom for GpuBinMetadatawhere
GpuBinMetadata: ShaderType<ExtraMetadata = StructMetadata<3>>,
u32: for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom,
impl ReadFrom for GpuBinMetadatawhere
GpuBinMetadata: ShaderType<ExtraMetadata = StructMetadata<3>>,
u32: for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom,
Source§impl ShaderSize for GpuBinMetadatawhere
u32: ShaderSize,
impl ShaderSize for GpuBinMetadatawhere
u32: ShaderSize,
Source§const SHADER_SIZE: NonZero<u64> = _
const SHADER_SIZE: NonZero<u64> = _
Represents WGSL Size (equivalent to
ShaderType::min_size)Source§impl ShaderType for GpuBinMetadata
impl ShaderType for GpuBinMetadata
Source§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moreSource§impl WriteInto for GpuBinMetadatawhere
GpuBinMetadata: ShaderType<ExtraMetadata = StructMetadata<3>>,
u32: for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto,
impl WriteInto for GpuBinMetadatawhere
GpuBinMetadata: ShaderType<ExtraMetadata = StructMetadata<3>>,
u32: for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto,
fn write_into<B>(&self, writer: &mut Writer<B>)where
B: BufferMut,
Auto Trait Implementations§
impl Freeze for GpuBinMetadata
impl RefUnwindSafe for GpuBinMetadata
impl Send for GpuBinMetadata
impl Sync for GpuBinMetadata
impl Unpin for GpuBinMetadata
impl UnsafeUnpin for GpuBinMetadata
impl UnwindSafe for GpuBinMetadata
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impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
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type Bits = T
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