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GpuBinMetadata

Struct GpuBinMetadata 

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#[repr(C)]
pub struct GpuBinMetadata { pub indirect_parameters_offset: u32, pub bin_index: u32, pub instance_count: u32, }
Expand description

Information about each bin in a batch set.

This is maintained by the CPU and cached for bins that don’t change from frame to frame.

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§indirect_parameters_offset: u32

The index of the indirect parameters for this bin, relative to the first indirect parameter index for the batch set.

That is, the final indirect parameters index for this bin is first_indirect_parameters_index in the UniformAllocationMetadata plus this value.

§bin_index: u32

The index of the bin that this metadata corresponds to.

The GPU doesn’t use this, but the CPU does in order to perform the reverse mapping from bin metadata index back to the bin. We could store this in a non-GPU-accessible buffer, but I figured the extra complexity wasn’t worth it.

§instance_count: u32

The number of mesh instances in this bin.

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impl Clone for GpuBinMetadata

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fn clone(&self) -> GpuBinMetadata

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for GpuBinMetadata

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impl CreateFrom for GpuBinMetadata
where GpuBinMetadata: ShaderType<ExtraMetadata = StructMetadata<3>>, u32: for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom,

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fn create_from<B>(reader: &mut Reader<B>) -> GpuBinMetadata
where B: BufferRef,

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impl Pod for GpuBinMetadata

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impl ReadFrom for GpuBinMetadata
where GpuBinMetadata: ShaderType<ExtraMetadata = StructMetadata<3>>, u32: for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom,

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fn read_from<B>(&mut self, reader: &mut Reader<B>)
where B: BufferRef,

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impl ShaderSize for GpuBinMetadata
where u32: ShaderSize,

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const SHADER_SIZE: NonZero<u64> = _

Represents WGSL Size (equivalent to ShaderType::min_size)
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impl ShaderType for GpuBinMetadata

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fn size(&self) -> NonZero<u64>

Returns the size of Self at runtime Read more
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fn min_size() -> NonZero<u64>

Represents the minimum size of Self (equivalent to GPUBufferBindingLayout.minBindingSize) Read more
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fn assert_uniform_compat()

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impl WriteInto for GpuBinMetadata
where GpuBinMetadata: ShaderType<ExtraMetadata = StructMetadata<3>>, u32: for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto,

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fn write_into<B>(&self, writer: &mut Writer<B>)
where B: BufferMut,

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impl Zeroable for GpuBinMetadata

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fn zeroed() -> Self

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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If this function returns true, then it must be valid to reinterpret bits as &Self.
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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