#[repr(C)]pub struct GpuUniformAllocationMetadata {
pub batch_set_index: u32,
pub bin_count: u32,
pub first_indirect_parameters_index: u32,
pub first_output_mesh_uniform_index: u32,
pub pad: [u32; 60],
}Expand description
Information needed to allocate MeshUniforms on the GPU.
Fields§
§batch_set_index: u32The index of this batch set in the IndirectBatchSet array.
We write this into the indirect_parameters_metadata.
bin_count: u32The number of bins (a.k.a. draws, a.k.a. batches) in this batch set.
first_indirect_parameters_index: u32The index of the first set of indirect parameters for this batch set.
This is also the index of the first IndirectParametersMetadata, as
that’s a parallel array with the indirect parameters.
first_output_mesh_uniform_index: u32The index of the first MeshUniform slot for this batch set.
pad: [u32; 60]Padding.
Trait Implementations§
Source§impl Clone for GpuUniformAllocationMetadata
impl Clone for GpuUniformAllocationMetadata
Source§fn clone(&self) -> GpuUniformAllocationMetadata
fn clone(&self) -> GpuUniformAllocationMetadata
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for GpuUniformAllocationMetadata
Source§impl CreateFrom for GpuUniformAllocationMetadatawhere
GpuUniformAllocationMetadata: ShaderType<ExtraMetadata = StructMetadata<5>>,
u32: for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom,
[u32; 60]: for<'__> CreateFrom,
impl CreateFrom for GpuUniformAllocationMetadatawhere
GpuUniformAllocationMetadata: ShaderType<ExtraMetadata = StructMetadata<5>>,
u32: for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom,
[u32; 60]: for<'__> CreateFrom,
fn create_from<B>(reader: &mut Reader<B>) -> GpuUniformAllocationMetadatawhere
B: BufferRef,
impl Pod for GpuUniformAllocationMetadata
Source§impl ReadFrom for GpuUniformAllocationMetadatawhere
GpuUniformAllocationMetadata: ShaderType<ExtraMetadata = StructMetadata<5>>,
u32: for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom,
[u32; 60]: for<'__> ReadFrom,
impl ReadFrom for GpuUniformAllocationMetadatawhere
GpuUniformAllocationMetadata: ShaderType<ExtraMetadata = StructMetadata<5>>,
u32: for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom,
[u32; 60]: for<'__> ReadFrom,
Source§impl ShaderSize for GpuUniformAllocationMetadata
impl ShaderSize for GpuUniformAllocationMetadata
Source§const SHADER_SIZE: NonZero<u64> = _
const SHADER_SIZE: NonZero<u64> = _
Represents WGSL Size (equivalent to
ShaderType::min_size)Source§impl ShaderType for GpuUniformAllocationMetadata
impl ShaderType for GpuUniformAllocationMetadata
Source§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moreSource§impl WriteInto for GpuUniformAllocationMetadatawhere
GpuUniformAllocationMetadata: ShaderType<ExtraMetadata = StructMetadata<5>>,
u32: for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto,
[u32; 60]: for<'__> WriteInto,
impl WriteInto for GpuUniformAllocationMetadatawhere
GpuUniformAllocationMetadata: ShaderType<ExtraMetadata = StructMetadata<5>>,
u32: for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto,
[u32; 60]: for<'__> WriteInto,
fn write_into<B>(&self, writer: &mut Writer<B>)where
B: BufferMut,
Auto Trait Implementations§
impl Freeze for GpuUniformAllocationMetadata
impl RefUnwindSafe for GpuUniformAllocationMetadata
impl Send for GpuUniformAllocationMetadata
impl Sync for GpuUniformAllocationMetadata
impl Unpin for GpuUniformAllocationMetadata
impl UnsafeUnpin for GpuUniformAllocationMetadata
impl UnwindSafe for GpuUniformAllocationMetadata
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impl<T, U> AsBindGroupShaderType<U> for T
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Return the
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