pub struct IndirectParametersBuildJob {
pub first_batch_index: u32,
pub last_batch_index: u32,
/* private fields */
}Expand description
A GPU type that specifies the range of batches that each
build_indirect_params shader invocation is to process.
There’s one build_indirect_params invocation per phase of each view.
Fields§
§first_batch_index: u32The index of the first batch that this build operation is to process (inclusive).
last_batch_index: u32The index of the last batch that this build operation is to process (exclusive).
Implementations§
Source§impl IndirectParametersBuildJob
impl IndirectParametersBuildJob
Sourcepub fn new(batch_range: Range<u32>) -> IndirectParametersBuildJob
pub fn new(batch_range: Range<u32>) -> IndirectParametersBuildJob
Creates and returns a new IndirectParametersBuildJob for the given
range of batch indices.
Trait Implementations§
Source§impl Clone for IndirectParametersBuildJob
impl Clone for IndirectParametersBuildJob
Source§fn clone(&self) -> IndirectParametersBuildJob
fn clone(&self) -> IndirectParametersBuildJob
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for IndirectParametersBuildJob
Source§impl CreateFrom for IndirectParametersBuildJobwhere
IndirectParametersBuildJob: ShaderType<ExtraMetadata = StructMetadata<5>>,
u32: for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom,
[UVec4; 15]: for<'__> CreateFrom,
impl CreateFrom for IndirectParametersBuildJobwhere
IndirectParametersBuildJob: ShaderType<ExtraMetadata = StructMetadata<5>>,
u32: for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom,
[UVec4; 15]: for<'__> CreateFrom,
fn create_from<B>(reader: &mut Reader<B>) -> IndirectParametersBuildJobwhere
B: BufferRef,
Source§impl Debug for IndirectParametersBuildJob
impl Debug for IndirectParametersBuildJob
Source§impl Default for IndirectParametersBuildJob
impl Default for IndirectParametersBuildJob
Source§fn default() -> IndirectParametersBuildJob
fn default() -> IndirectParametersBuildJob
Returns the “default value” for a type. Read more
impl Pod for IndirectParametersBuildJob
Source§impl ReadFrom for IndirectParametersBuildJobwhere
IndirectParametersBuildJob: ShaderType<ExtraMetadata = StructMetadata<5>>,
u32: for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom,
[UVec4; 15]: for<'__> ReadFrom,
impl ReadFrom for IndirectParametersBuildJobwhere
IndirectParametersBuildJob: ShaderType<ExtraMetadata = StructMetadata<5>>,
u32: for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom,
[UVec4; 15]: for<'__> ReadFrom,
Source§impl ShaderSize for IndirectParametersBuildJob
impl ShaderSize for IndirectParametersBuildJob
Source§const SHADER_SIZE: NonZero<u64> = _
const SHADER_SIZE: NonZero<u64> = _
Represents WGSL Size (equivalent to
ShaderType::min_size)Source§impl ShaderType for IndirectParametersBuildJob
impl ShaderType for IndirectParametersBuildJob
Source§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moreSource§impl WriteInto for IndirectParametersBuildJobwhere
IndirectParametersBuildJob: ShaderType<ExtraMetadata = StructMetadata<5>>,
u32: for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto,
[UVec4; 15]: for<'__> WriteInto,
impl WriteInto for IndirectParametersBuildJobwhere
IndirectParametersBuildJob: ShaderType<ExtraMetadata = StructMetadata<5>>,
u32: for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto,
[UVec4; 15]: for<'__> WriteInto,
fn write_into<B>(&self, writer: &mut Writer<B>)where
B: BufferMut,
Auto Trait Implementations§
impl Freeze for IndirectParametersBuildJob
impl RefUnwindSafe for IndirectParametersBuildJob
impl Send for IndirectParametersBuildJob
impl Sync for IndirectParametersBuildJob
impl Unpin for IndirectParametersBuildJob
impl UnsafeUnpin for IndirectParametersBuildJob
impl UnwindSafe for IndirectParametersBuildJob
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impl<T, U> AsBindGroupShaderType<U> for T
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