pub struct ViewPhaseSceneUnpackingBuffers {
pub indexed_unpacking_jobs: Vec<SceneUnpackingJob>,
pub non_indexed_unpacking_jobs: Vec<SceneUnpackingJob>,
}Expand description
GPU buffers for the bin unpacking shader that are specific to each phase of each view.
Fields§
§indexed_unpacking_jobs: Vec<SceneUnpackingJob>Metadata that describes each unpacking job, specific to indexed meshes.
non_indexed_unpacking_jobs: Vec<SceneUnpackingJob>Metadata that describes each unpacking job, specific to non-indexed meshes.
Trait Implementations§
Source§impl Default for ViewPhaseSceneUnpackingBuffers
impl Default for ViewPhaseSceneUnpackingBuffers
Source§fn default() -> ViewPhaseSceneUnpackingBuffers
fn default() -> ViewPhaseSceneUnpackingBuffers
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl !RefUnwindSafe for ViewPhaseSceneUnpackingBuffers
impl !UnwindSafe for ViewPhaseSceneUnpackingBuffers
impl Freeze for ViewPhaseSceneUnpackingBuffers
impl Send for ViewPhaseSceneUnpackingBuffers
impl Sync for ViewPhaseSceneUnpackingBuffers
impl Unpin for ViewPhaseSceneUnpackingBuffers
impl UnsafeUnpin for ViewPhaseSceneUnpackingBuffers
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
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