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PostProcessBindGroupCache

Struct PostProcessBindGroupCache 

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pub struct PostProcessBindGroupCache { /* private fields */ }
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Caches the bind groups for each main textures used when making a post processing effect

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impl PostProcessBindGroupCache

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pub fn new<F>( view_target: &ViewTarget, create_bind_group: F, ) -> PostProcessBindGroupCache

Creates the bind group for both main textures used in post processing effects

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pub fn should_update(&self, view_target: &ViewTarget) -> bool

Determines if the bind groups need to be updated based on the main textures id

If you have anything else that determines if the bind groups need to be updated you need to do it manually

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pub fn update<F>( &mut self, view_target: &ViewTarget, builder: PostProcessBindGroupCacheBuilder<F>, )

Updates the bind group associated with each main textures

Use the builder to get the callback used when creating the bind group

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pub fn get_current_bind_group(&self, texture: &TextureView) -> &BindGroup

Gets the bind group associated with the current main texture

Generally, this will be the bind group associated with the source texture

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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