pub struct PostProcessBindGroupCacheBuilder<F>where
F: CreatePostProcessBindGroup,{ /* private fields */ }Expand description
Used to create a PostProcessBindGroupCache
Implementations§
Source§impl<F> PostProcessBindGroupCacheBuilder<F>where
F: CreatePostProcessBindGroup,
impl<F> PostProcessBindGroupCacheBuilder<F>where
F: CreatePostProcessBindGroup,
Sourcepub fn new(create_bind_group: F) -> PostProcessBindGroupCacheBuilder<F>
pub fn new(create_bind_group: F) -> PostProcessBindGroupCacheBuilder<F>
Initializes the PostProcessBindGroupCacheBuilder
The closure should create the bind group that contains the source texture of a post processing effect
Sourcepub fn generate_bind_groups(
&self,
view_target: &ViewTarget,
) -> PostProcessBindGroupCache
pub fn generate_bind_groups( &self, view_target: &ViewTarget, ) -> PostProcessBindGroupCache
Generates the bind group cache based on the Self::create_bind_group closure
Auto Trait Implementations§
impl<F> Freeze for PostProcessBindGroupCacheBuilder<F>where
F: Freeze,
impl<F> RefUnwindSafe for PostProcessBindGroupCacheBuilder<F>where
F: RefUnwindSafe,
impl<F> Send for PostProcessBindGroupCacheBuilder<F>where
F: Send,
impl<F> Sync for PostProcessBindGroupCacheBuilder<F>where
F: Sync,
impl<F> Unpin for PostProcessBindGroupCacheBuilder<F>where
F: Unpin,
impl<F> UnsafeUnpin for PostProcessBindGroupCacheBuilder<F>where
F: UnsafeUnpin,
impl<F> UnwindSafe for PostProcessBindGroupCacheBuilder<F>where
F: UnwindSafe,
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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T: ?Sized,
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