Struct bevy_color::prelude::LinearRgba

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#[repr(C)]
pub struct LinearRgba { pub red: f32, pub green: f32, pub blue: f32, pub alpha: f32, }
Expand description

Linear RGB color with alpha.

§Conversion

Conversion between the various color spaces is achieved using Rust’s native From trait. Because certain color spaces are defined by their transformation to and from another space, these From implementations reflect that set of definitions.

let color = Srgba::rgb(0.5, 0.5, 0.5);

// Using From explicitly
let linear_color = LinearRgba::from(color);

// Using Into
let linear_color: LinearRgba = color.into();

For example, the sRGB space is defined by its relationship with Linear RGB, and HWB by its with sRGB. As such, it is the responsibility of sRGB to provide From implementations for Linear RGB, and HWB for sRGB. To then provide conversion between Linear RGB and HWB directly, HWB is responsible for implementing these conversions, delegating to sRGB as an intermediatory. This ensures that all conversions take the shortest path between any two spaces, and limit the proliferation of domain specific knowledge for each color space to their respective definitions.

GPU

Fields§

§red: f32

The red channel. [0.0, 1.0]

§green: f32

The green channel. [0.0, 1.0]

§blue: f32

The blue channel. [0.0, 1.0]

§alpha: f32

The alpha channel. [0.0, 1.0]

Implementations§

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impl LinearRgba

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pub const BLACK: Self = _

A fully black color with full alpha.

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pub const WHITE: Self = _

A fully white color with full alpha.

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pub const NONE: Self = _

A fully transparent color.

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pub const RED: Self = _

A fully red color with full alpha.

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pub const GREEN: Self = _

A fully green color with full alpha.

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pub const BLUE: Self = _

A fully blue color with full alpha.

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pub const NAN: Self = _

An invalid color.

This type can be used to represent an invalid color value; in some rendering applications the color will be ignored, enabling performant hacks like hiding lines by setting their color to INVALID.

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pub const fn new(red: f32, green: f32, blue: f32, alpha: f32) -> Self

Construct a new LinearRgba color from components.

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pub const fn rgb(red: f32, green: f32, blue: f32) -> Self

Construct a new LinearRgba color from (r, g, b) components, with the default alpha (1.0).

§Arguments
  • red - Red channel. [0.0, 1.0]
  • green - Green channel. [0.0, 1.0]
  • blue - Blue channel. [0.0, 1.0]
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pub const fn with_red(self, red: f32) -> Self

Return a copy of this color with the red channel set to the given value.

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pub const fn with_green(self, green: f32) -> Self

Return a copy of this color with the green channel set to the given value.

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pub const fn with_blue(self, blue: f32) -> Self

Return a copy of this color with the blue channel set to the given value.

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pub fn as_u32(&self) -> u32

Converts this color to a u32.

Maps the RGBA channels in RGBA order to a little-endian byte array (GPUs are little-endian). A will be the most significant byte and R the least significant.

Trait Implementations§

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impl Add for LinearRgba

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type Output = LinearRgba

The resulting type after applying the + operator.
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fn add(self, rhs: Self) -> Self::Output

Performs the + operation. Read more
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impl AddAssign for LinearRgba

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fn add_assign(&mut self, rhs: Self)

Performs the += operation. Read more
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impl Alpha for LinearRgba

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fn with_alpha(&self, alpha: f32) -> Self

Return a new version of this color with the given alpha value.
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fn alpha(&self) -> f32

Return a the alpha component of this color.
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fn set_alpha(&mut self, alpha: f32)

Sets the alpha component of this color.
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fn is_fully_transparent(&self) -> bool

Is the alpha component of this color less than or equal to 0.0?
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fn is_fully_opaque(&self) -> bool

Is the alpha component of this color greater than or equal to 1.0?
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impl Clone for LinearRgba

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fn clone(&self) -> LinearRgba

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl ColorToComponents for LinearRgba

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fn to_f32_array(self) -> [f32; 4]

Convert to an f32 array
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fn to_f32_array_no_alpha(self) -> [f32; 3]

Convert to an f32 array without the alpha value
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fn to_vec4(self) -> Vec4

Convert to a Vec4
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fn to_vec3(self) -> Vec3

Convert to a Vec3
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fn from_f32_array(color: [f32; 4]) -> Self

Convert from an f32 array
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fn from_f32_array_no_alpha(color: [f32; 3]) -> Self

Convert from an f32 array without the alpha value
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fn from_vec4(color: Vec4) -> Self

Convert from a Vec4
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fn from_vec3(color: Vec3) -> Self

Convert from a Vec3
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impl ColorToPacked for LinearRgba

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fn to_u8_array(self) -> [u8; 4]

Convert to [u8; 4] where that makes sense (Srgba is most relevant)
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fn to_u8_array_no_alpha(self) -> [u8; 3]

Convert to [u8; 3] where that makes sense (Srgba is most relevant)
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fn from_u8_array(color: [u8; 4]) -> Self

Convert from [u8; 4] where that makes sense (Srgba is most relevant)
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fn from_u8_array_no_alpha(color: [u8; 3]) -> Self

Convert to [u8; 3] where that makes sense (Srgba is most relevant)
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impl CreateFrom for LinearRgba

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fn create_from<B>(reader: &mut Reader<B>) -> Self
where B: BufferRef,

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impl Debug for LinearRgba

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for LinearRgba

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fn default() -> Self

Construct a new LinearRgba color with the default values (white with full alpha).

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impl<'de> Deserialize<'de> for LinearRgba

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Div<f32> for LinearRgba

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type Output = LinearRgba

The resulting type after applying the / operator.
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fn div(self, rhs: f32) -> Self::Output

Performs the / operation. Read more
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impl DivAssign<f32> for LinearRgba

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fn div_assign(&mut self, rhs: f32)

Performs the /= operation. Read more
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impl EuclideanDistance for LinearRgba

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fn distance_squared(&self, other: &Self) -> f32

Distance squared from self to other.
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fn distance(&self, other: &Self) -> f32

Distance from self to other.
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impl From<Color> for LinearRgba

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fn from(value: Color) -> Self

Converts to this type from the input type.
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impl From<Hsla> for LinearRgba

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fn from(value: Hsla) -> Self

Converts to this type from the input type.
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impl From<Hsva> for LinearRgba

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fn from(value: Hsva) -> Self

Converts to this type from the input type.
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impl From<Hwba> for LinearRgba

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fn from(value: Hwba) -> Self

Converts to this type from the input type.
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impl From<Laba> for LinearRgba

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fn from(value: Laba) -> Self

Converts to this type from the input type.
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impl From<Lcha> for LinearRgba

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fn from(value: Lcha) -> Self

Converts to this type from the input type.
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impl From<LinearRgba> for Color

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fn from(color: LinearRgba) -> Self

Converts to this type from the input type.
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impl From<LinearRgba> for Color

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fn from(value: LinearRgba) -> Self

Converts to this type from the input type.
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impl From<LinearRgba> for Hsla

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fn from(value: LinearRgba) -> Self

Converts to this type from the input type.
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impl From<LinearRgba> for Hsva

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fn from(value: LinearRgba) -> Self

Converts to this type from the input type.
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impl From<LinearRgba> for Hwba

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fn from(value: LinearRgba) -> Self

Converts to this type from the input type.
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impl From<LinearRgba> for Laba

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fn from(value: LinearRgba) -> Self

Converts to this type from the input type.
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impl From<LinearRgba> for Lcha

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fn from(value: LinearRgba) -> Self

Converts to this type from the input type.
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impl From<LinearRgba> for Oklaba

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fn from(value: LinearRgba) -> Self

Converts to this type from the input type.
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impl From<LinearRgba> for Oklcha

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fn from(value: LinearRgba) -> Self

Converts to this type from the input type.
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impl From<LinearRgba> for Srgba

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fn from(value: LinearRgba) -> Self

Converts to this type from the input type.
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impl From<LinearRgba> for Xyza

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fn from(_: LinearRgba) -> Self

Converts to this type from the input type.
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impl From<Oklaba> for LinearRgba

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fn from(value: Oklaba) -> Self

Converts to this type from the input type.
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impl From<Oklcha> for LinearRgba

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fn from(value: Oklcha) -> Self

Converts to this type from the input type.
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impl From<Srgba> for LinearRgba

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fn from(value: Srgba) -> Self

Converts to this type from the input type.
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impl From<Xyza> for LinearRgba

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fn from(_: Xyza) -> Self

Converts to this type from the input type.
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impl FromReflect for LinearRgba
where Self: Any + Send + Sync, f32: FromReflect + TypePath + RegisterForReflection,

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fn from_reflect(reflect: &dyn Reflect) -> Option<Self>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetTypeRegistration for LinearRgba
where Self: Any + Send + Sync, f32: FromReflect + TypePath + RegisterForReflection,

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fn get_type_registration() -> TypeRegistration

Returns the default TypeRegistration for this type.
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fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
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impl Gray for LinearRgba

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const BLACK: Self = Self::BLACK

A pure black color.
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const WHITE: Self = Self::WHITE

A pure white color.
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fn gray(lightness: f32) -> Self

Returns a grey color with the provided lightness from (0.0 - 1.0). 0 is black, 1 is white.
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impl Luminance for LinearRgba

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fn luminance(&self) -> f32

Luminance calculated using the CIE XYZ formula.

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fn with_luminance(&self, luminance: f32) -> Self

Return a new version of this color with the given luminance. The resulting color will be clamped to the valid range for the color space; for some color spaces, clamping may cause the hue or chroma to change.
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fn darker(&self, amount: f32) -> Self

Return a darker version of this color. The amount should be between 0.0 and 1.0. The amount represents an absolute decrease in luminance, and is distributive: color.darker(a).darker(b) == color.darker(a + b). Colors are clamped to black if the amount would cause them to go below black. Read more
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fn lighter(&self, amount: f32) -> Self

Return a lighter version of this color. The amount should be between 0.0 and 1.0. The amount represents an absolute increase in luminance, and is distributive: color.lighter(a).lighter(b) == color.lighter(a + b). Colors are clamped to white if the amount would cause them to go above white. Read more
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impl Mix for LinearRgba

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fn mix(&self, other: &Self, factor: f32) -> Self

Linearly interpolate between this and another color, by factor. Factor should be between 0.0 and 1.0.
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fn mix_assign(&mut self, other: Self, factor: f32)

Linearly interpolate between this and another color, by factor, storing the result in this color. Factor should be between 0.0 and 1.0.
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impl Mul<LinearRgba> for f32

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type Output = LinearRgba

The resulting type after applying the * operator.
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fn mul(self, rhs: LinearRgba) -> Self::Output

Performs the * operation. Read more
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impl Mul<f32> for LinearRgba

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type Output = LinearRgba

The resulting type after applying the * operator.
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fn mul(self, rhs: f32) -> Self::Output

Performs the * operation. Read more
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impl MulAssign<f32> for LinearRgba

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fn mul_assign(&mut self, rhs: f32)

Performs the *= operation. Read more
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impl Neg for LinearRgba

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type Output = LinearRgba

The resulting type after applying the - operator.
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fn neg(self) -> Self::Output

Performs the unary - operation. Read more
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impl PartialEq for LinearRgba

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fn eq(&self, other: &LinearRgba) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl ReadFrom for LinearRgba

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fn read_from<B: BufferRef>(&mut self, reader: &mut Reader<B>)

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impl Reflect for LinearRgba
where Self: Any + Send + Sync, f32: FromReflect + TypePath + RegisterForReflection,

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn into_any(self: Box<Self>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>.
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fn as_any(&self) -> &dyn Any

Returns the value as a &dyn Any.
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fn as_any_mut(&mut self) -> &mut dyn Any

Returns the value as a &mut dyn Any.
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fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>

Casts this type to a boxed reflected value.
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fn as_reflect(&self) -> &dyn Reflect

Casts this type to a reflected value.
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fn as_reflect_mut(&mut self) -> &mut dyn Reflect

Casts this type to a mutable reflected value.
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fn clone_value(&self) -> Box<dyn Reflect>

Clones the value as a Reflect trait object. Read more
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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fn try_apply(&mut self, value: &dyn Reflect) -> Result<(), ApplyError>

Tries to apply a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<Self>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn reflect_partial_eq(&self, value: &dyn Reflect) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn apply(&mut self, value: &(dyn Reflect + 'static))

Applies a reflected value to this value. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn serializable(&self) -> Option<Serializable<'_>>

Returns a serializable version of the value. Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl Serialize for LinearRgba

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl ShaderSize for LinearRgba

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const SHADER_SIZE: NonZero<u64> = _

Represents WGSL Size (equivalent to ShaderType::min_size)
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impl ShaderType for LinearRgba

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fn min_size() -> NonZero<u64>

Represents the minimum size of Self (equivalent to GPUBufferBindingLayout.minBindingSize) Read more
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fn size(&self) -> NonZero<u64>

Returns the size of Self at runtime Read more
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fn assert_uniform_compat()

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impl Struct for LinearRgba
where Self: Any + Send + Sync, f32: FromReflect + TypePath + RegisterForReflection,

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fn field(&self, name: &str) -> Option<&dyn Reflect>

Returns a reference to the value of the field named name as a &dyn Reflect.
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fn field_mut(&mut self, name: &str) -> Option<&mut dyn Reflect>

Returns a mutable reference to the value of the field named name as a &mut dyn Reflect.
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fn field_at(&self, index: usize) -> Option<&dyn Reflect>

Returns a reference to the value of the field with index index as a &dyn Reflect.
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fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn Reflect>

Returns a mutable reference to the value of the field with index index as a &mut dyn Reflect.
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fn name_at(&self, index: usize) -> Option<&str>

Returns the name of the field with index index.
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fn field_len(&self) -> usize

Returns the number of fields in the struct.
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fn iter_fields(&self) -> FieldIter<'_>

Returns an iterator over the values of the reflectable fields for this struct.
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fn clone_dynamic(&self) -> DynamicStruct

Clones the struct into a DynamicStruct.
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impl Sub for LinearRgba

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type Output = LinearRgba

The resulting type after applying the - operator.
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fn sub(self, rhs: Self) -> Self::Output

Performs the - operation. Read more
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impl SubAssign for LinearRgba

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fn sub_assign(&mut self, rhs: Self)

Performs the -= operation. Read more
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impl TypePath for LinearRgba
where Self: Any + Send + Sync,

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for LinearRgba
where Self: Any + Send + Sync, f32: FromReflect + TypePath + RegisterForReflection,

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl VectorSpace for LinearRgba

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const ZERO: Self = _

The zero vector, which is the identity of addition for the vector space type.
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fn lerp(&self, rhs: Self, t: f32) -> Self

Perform vector space linear interpolation between this element and another, based on the parameter t. When t is 0, self is recovered. When t is 1, rhs is recovered. Read more
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impl WriteInto for LinearRgba

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fn write_into<B: BufferMut>(&self, writer: &mut Writer<B>)

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impl Zeroable for LinearRgba

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fn zeroed() -> Self

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impl Copy for LinearRgba

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impl Pod for LinearRgba

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impl StructuralPartialEq for LinearRgba

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type Bits = T

Self must have the same layout as the specified Bits except for the possible invalid bit patterns being checked during is_valid_bit_pattern.
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If this function returns true, then it must be valid to reinterpret bits as &Self.
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Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> AnyBitPattern for T
where T: Pod,

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impl<T> ConditionalSend for T
where T: Send,

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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<T> NoUninit for T
where T: Pod,

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T

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impl<T> WasmNotSync for T
where T: Sync,