pub struct MainTransparentPass3dNode;Expand description
A bevy_render::render_graph::Node that runs the Transparent3d
ViewSortedRenderPhases.
Trait Implementations§
Source§impl Default for MainTransparentPass3dNode
 
impl Default for MainTransparentPass3dNode
Source§fn default() -> MainTransparentPass3dNode
 
fn default() -> MainTransparentPass3dNode
Returns the “default value” for a type. Read more
Source§impl ViewNode for MainTransparentPass3dNode
 
impl ViewNode for MainTransparentPass3dNode
Source§type ViewQuery = (&'static ExtractedCamera, &'static ExtractedView, &'static ViewTarget, &'static ViewDepthTexture, Option<&'static MainPassResolutionOverride>)
 
type ViewQuery = (&'static ExtractedCamera, &'static ExtractedView, &'static ViewTarget, &'static ViewDepthTexture, Option<&'static MainPassResolutionOverride>)
The query that will be used on the view entity.
It is guaranteed to run on the view entity, so there’s no need for a filter
Source§fn run(
    &self,
    graph: &mut RenderGraphContext<'_>,
    render_context: &mut RenderContext<'_>,
    (camera, view, target, depth, resolution_override): QueryItem<'_, '_, Self::ViewQuery>,
    world: &World,
) -> Result<(), NodeRunError>
 
fn run( &self, graph: &mut RenderGraphContext<'_>, render_context: &mut RenderContext<'_>, (camera, view, target, depth, resolution_override): QueryItem<'_, '_, Self::ViewQuery>, world: &World, ) -> Result<(), NodeRunError>
Runs the graph node logic, issues draw calls, updates the output slots and
optionally queues up subgraphs for execution. The graph data, input and output values are
passed via the 
RenderGraphContext.Auto Trait Implementations§
impl Freeze for MainTransparentPass3dNode
impl RefUnwindSafe for MainTransparentPass3dNode
impl Send for MainTransparentPass3dNode
impl Sync for MainTransparentPass3dNode
impl Unpin for MainTransparentPass3dNode
impl UnwindSafe for MainTransparentPass3dNode
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
 
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
 
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the 
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
    T: Any,
 
impl<T> Downcast for Twhere
    T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
 
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts 
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
 
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts 
Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further
downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
 
fn as_any(&self) -> &(dyn Any + 'static)
Converts 
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
 
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts 
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSend for T
 
impl<T> DowncastSend for T
Source§impl<T> DowncastSync for T
 
impl<T> DowncastSync for T
Source§impl<T> FromWorld for Twhere
    T: Default,
 
impl<T> FromWorld for Twhere
    T: Default,
Source§fn from_world(_world: &mut World) -> T
 
fn from_world(_world: &mut World) -> T
Creates Self using default().
Source§impl<T, W> HasTypeWitness<W> for Twhere
    W: MakeTypeWitness<Arg = T>,
    T: ?Sized,
 
impl<T, W> HasTypeWitness<W> for Twhere
    W: MakeTypeWitness<Arg = T>,
    T: ?Sized,
Source§impl<T> Identity for Twhere
    T: ?Sized,
 
impl<T> Identity for Twhere
    T: ?Sized,
Source§impl<T> Instrument for T
 
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
 
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
 
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
 
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
 
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
 
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> IntoResult<T> for T
 
impl<T> IntoResult<T> for T
Source§fn into_result(self) -> Result<T, RunSystemError>
 
fn into_result(self) -> Result<T, RunSystemError>
Converts this type into the system output type.