pub struct MotionBlurBundle {
pub motion_blur: MotionBlur,
pub depth_prepass: DepthPrepass,
pub motion_vector_prepass: MotionVectorPrepass,
}
๐Deprecated since 0.15.0: Use the
MotionBlur
component instead. Inserting it will now also insert the other components required by it automatically.Expand description
Adds MotionBlur
and the required depth and motion vector prepasses to a camera entity.
Fieldsยง
ยงmotion_blur: MotionBlur
๐Deprecated since 0.15.0: Use the
ยงMotionBlur
component instead. Inserting it will now also insert the other components required by it automatically.depth_prepass: DepthPrepass
๐Deprecated since 0.15.0: Use the
ยงMotionBlur
component instead. Inserting it will now also insert the other components required by it automatically.motion_vector_prepass: MotionVectorPrepass
๐Deprecated since 0.15.0: Use the
MotionBlur
component instead. Inserting it will now also insert the other components required by it automatically.Trait Implementationsยง
Sourceยงimpl Bundle for MotionBlurBundle
impl Bundle for MotionBlurBundle
Sourceยงfn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
Sourceยงfn register_required_components(
components: &mut Components,
storages: &mut Storages,
required_components: &mut RequiredComponents,
)
fn register_required_components( components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, )
Registers components that are required by the components in this
Bundle
.Sourceยงimpl Default for MotionBlurBundle
impl Default for MotionBlurBundle
Sourceยงfn default() -> MotionBlurBundle
fn default() -> MotionBlurBundle
Returns the โdefault valueโ for a type. Read more
impl DynamicBundle for MotionBlurBundle
Auto Trait Implementationsยง
impl Freeze for MotionBlurBundle
impl RefUnwindSafe for MotionBlurBundle
impl Send for MotionBlurBundle
impl Sync for MotionBlurBundle
impl Unpin for MotionBlurBundle
impl UnwindSafe for MotionBlurBundle
Blanket Implementationsยง
Sourceยงimpl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
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Return the
T
ShaderType
for self
. When used in AsBindGroup
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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fn borrow_mut(&mut self) -> &mut T
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T: Any,
impl<T> Downcast for Twhere
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fn into_any(self: Box<T>) -> Box<dyn Any>
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. Box<dyn Any>
can
then be further downcast
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where ConcreteType
implements Trait
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
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fn as_any(&self) -> &(dyn Any + 'static)
Convert
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(where Trait: Downcast
) to &Any
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Converts self
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