pub struct PostProcessingPipeline { /* private fields */ }
Expand description
GPU pipeline data for the built-in postprocessing stack.
This is stored in the render world.
Trait Implementations§
Source§impl FromWorld for PostProcessingPipeline
impl FromWorld for PostProcessingPipeline
Source§fn from_world(world: &mut World) -> Self
fn from_world(world: &mut World) -> Self
Creates
Self
using data from the given World
.Source§impl SpecializedRenderPipeline for PostProcessingPipeline
impl SpecializedRenderPipeline for PostProcessingPipeline
type Key = PostProcessingPipelineKey
fn specialize(&self, key: Self::Key) -> RenderPipelineDescriptor
impl Resource for PostProcessingPipeline
Auto Trait Implementations§
impl Freeze for PostProcessingPipeline
impl !RefUnwindSafe for PostProcessingPipeline
impl Send for PostProcessingPipeline
impl Sync for PostProcessingPipeline
impl Unpin for PostProcessingPipeline
impl !UnwindSafe for PostProcessingPipeline
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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