#[repr(C)]pub struct DVec2 {
pub x: f64,
pub y: f64,
}
Expand description
A 2-dimensional vector.
Fields§
§x: f64
§y: f64
Implementations§
source§impl DVec2
impl DVec2
sourcepub const NEG_INFINITY: DVec2 = _
pub const NEG_INFINITY: DVec2 = _
All f64::NEG_INFINITY
.
sourcepub fn select(mask: BVec2, if_true: DVec2, if_false: DVec2) -> DVec2
pub fn select(mask: BVec2, if_true: DVec2, if_false: DVec2) -> DVec2
Creates a vector from the elements in if_true
and if_false
, selecting which to use
for each element of self
.
A true element in the mask uses the corresponding element from if_true
, and false
uses the element from if_false
.
sourcepub const fn from_array(a: [f64; 2]) -> DVec2
pub const fn from_array(a: [f64; 2]) -> DVec2
Creates a new vector from an array.
sourcepub const fn from_slice(slice: &[f64]) -> DVec2
pub const fn from_slice(slice: &[f64]) -> DVec2
Creates a vector from the first 2 values in slice
.
§Panics
Panics if slice
is less than 2 elements long.
sourcepub fn write_to_slice(self, slice: &mut [f64])
pub fn write_to_slice(self, slice: &mut [f64])
Writes the elements of self
to the first 2 elements in slice
.
§Panics
Panics if slice
is less than 2 elements long.
sourcepub const fn extend(self, z: f64) -> DVec3
pub const fn extend(self, z: f64) -> DVec3
Creates a 3D vector from self
and the given z
value.
sourcepub fn dot_into_vec(self, rhs: DVec2) -> DVec2
pub fn dot_into_vec(self, rhs: DVec2) -> DVec2
Returns a vector where every component is the dot product of self
and rhs
.
sourcepub fn min(self, rhs: DVec2) -> DVec2
pub fn min(self, rhs: DVec2) -> DVec2
Returns a vector containing the minimum values for each element of self
and rhs
.
In other words this computes [self.x.min(rhs.x), self.y.min(rhs.y), ..]
.
sourcepub fn max(self, rhs: DVec2) -> DVec2
pub fn max(self, rhs: DVec2) -> DVec2
Returns a vector containing the maximum values for each element of self
and rhs
.
In other words this computes [self.x.max(rhs.x), self.y.max(rhs.y), ..]
.
sourcepub fn clamp(self, min: DVec2, max: DVec2) -> DVec2
pub fn clamp(self, min: DVec2, max: DVec2) -> DVec2
Component-wise clamping of values, similar to f64::clamp
.
Each element in min
must be less-or-equal to the corresponding element in max
.
§Panics
Will panic if min
is greater than max
when glam_assert
is enabled.
sourcepub fn min_element(self) -> f64
pub fn min_element(self) -> f64
Returns the horizontal minimum of self
.
In other words this computes min(x, y, ..)
.
sourcepub fn max_element(self) -> f64
pub fn max_element(self) -> f64
Returns the horizontal maximum of self
.
In other words this computes max(x, y, ..)
.
sourcepub fn element_sum(self) -> f64
pub fn element_sum(self) -> f64
Returns the sum of all elements of self
.
In other words, this computes self.x + self.y + ..
.
sourcepub fn element_product(self) -> f64
pub fn element_product(self) -> f64
Returns the product of all elements of self
.
In other words, this computes self.x * self.y * ..
.
sourcepub fn cmpeq(self, rhs: DVec2) -> BVec2
pub fn cmpeq(self, rhs: DVec2) -> BVec2
Returns a vector mask containing the result of a ==
comparison for each element of
self
and rhs
.
In other words, this computes [self.x == rhs.x, self.y == rhs.y, ..]
for all
elements.
sourcepub fn cmpne(self, rhs: DVec2) -> BVec2
pub fn cmpne(self, rhs: DVec2) -> BVec2
Returns a vector mask containing the result of a !=
comparison for each element of
self
and rhs
.
In other words this computes [self.x != rhs.x, self.y != rhs.y, ..]
for all
elements.
sourcepub fn cmpge(self, rhs: DVec2) -> BVec2
pub fn cmpge(self, rhs: DVec2) -> BVec2
Returns a vector mask containing the result of a >=
comparison for each element of
self
and rhs
.
In other words this computes [self.x >= rhs.x, self.y >= rhs.y, ..]
for all
elements.
sourcepub fn cmpgt(self, rhs: DVec2) -> BVec2
pub fn cmpgt(self, rhs: DVec2) -> BVec2
Returns a vector mask containing the result of a >
comparison for each element of
self
and rhs
.
In other words this computes [self.x > rhs.x, self.y > rhs.y, ..]
for all
elements.
sourcepub fn cmple(self, rhs: DVec2) -> BVec2
pub fn cmple(self, rhs: DVec2) -> BVec2
Returns a vector mask containing the result of a <=
comparison for each element of
self
and rhs
.
In other words this computes [self.x <= rhs.x, self.y <= rhs.y, ..]
for all
elements.
sourcepub fn cmplt(self, rhs: DVec2) -> BVec2
pub fn cmplt(self, rhs: DVec2) -> BVec2
Returns a vector mask containing the result of a <
comparison for each element of
self
and rhs
.
In other words this computes [self.x < rhs.x, self.y < rhs.y, ..]
for all
elements.
sourcepub fn abs(self) -> DVec2
pub fn abs(self) -> DVec2
Returns a vector containing the absolute value of each element of self
.
sourcepub fn signum(self) -> DVec2
pub fn signum(self) -> DVec2
Returns a vector with elements representing the sign of self
.
1.0
if the number is positive,+0.0
orINFINITY
-1.0
if the number is negative,-0.0
orNEG_INFINITY
NAN
if the number isNAN
sourcepub fn copysign(self, rhs: DVec2) -> DVec2
pub fn copysign(self, rhs: DVec2) -> DVec2
Returns a vector with signs of rhs
and the magnitudes of self
.
sourcepub fn is_negative_bitmask(self) -> u32
pub fn is_negative_bitmask(self) -> u32
Returns a bitmask with the lowest 2 bits set to the sign bits from the elements of self
.
A negative element results in a 1
bit and a positive element in a 0
bit. Element x
goes
into the first lowest bit, element y
into the second, etc.
sourcepub fn is_finite(self) -> bool
pub fn is_finite(self) -> bool
Returns true
if, and only if, all elements are finite. If any element is either
NaN
, positive or negative infinity, this will return false
.
sourcepub fn is_nan_mask(self) -> BVec2
pub fn is_nan_mask(self) -> BVec2
Performs is_nan
on each element of self, returning a vector mask of the results.
In other words, this computes [x.is_nan(), y.is_nan(), z.is_nan(), w.is_nan()]
.
sourcepub fn length_squared(self) -> f64
pub fn length_squared(self) -> f64
Computes the squared length of self
.
This is faster than length()
as it avoids a square root operation.
sourcepub fn length_recip(self) -> f64
pub fn length_recip(self) -> f64
Computes 1.0 / length()
.
For valid results, self
must not be of length zero.
sourcepub fn distance(self, rhs: DVec2) -> f64
pub fn distance(self, rhs: DVec2) -> f64
Computes the Euclidean distance between two points in space.
sourcepub fn distance_squared(self, rhs: DVec2) -> f64
pub fn distance_squared(self, rhs: DVec2) -> f64
Compute the squared euclidean distance between two points in space.
sourcepub fn div_euclid(self, rhs: DVec2) -> DVec2
pub fn div_euclid(self, rhs: DVec2) -> DVec2
Returns the element-wise quotient of [Euclidean division] of self
by rhs
.
sourcepub fn rem_euclid(self, rhs: DVec2) -> DVec2
pub fn rem_euclid(self, rhs: DVec2) -> DVec2
Returns the element-wise remainder of Euclidean division of self
by rhs
.
sourcepub fn normalize(self) -> DVec2
pub fn normalize(self) -> DVec2
Returns self
normalized to length 1.0.
For valid results, self
must not be of length zero, nor very close to zero.
See also Self::try_normalize()
and Self::normalize_or_zero()
.
Panics
Will panic if self
is zero length when glam_assert
is enabled.
sourcepub fn try_normalize(self) -> Option<DVec2>
pub fn try_normalize(self) -> Option<DVec2>
Returns self
normalized to length 1.0 if possible, else returns None
.
In particular, if the input is zero (or very close to zero), or non-finite,
the result of this operation will be None
.
See also Self::normalize_or_zero()
.
sourcepub fn normalize_or(self, fallback: DVec2) -> DVec2
pub fn normalize_or(self, fallback: DVec2) -> DVec2
Returns self
normalized to length 1.0 if possible, else returns a
fallback value.
In particular, if the input is zero (or very close to zero), or non-finite, the result of this operation will be the fallback value.
See also Self::try_normalize()
.
sourcepub fn normalize_or_zero(self) -> DVec2
pub fn normalize_or_zero(self) -> DVec2
Returns self
normalized to length 1.0 if possible, else returns zero.
In particular, if the input is zero (or very close to zero), or non-finite, the result of this operation will be zero.
See also Self::try_normalize()
.
sourcepub fn is_normalized(self) -> bool
pub fn is_normalized(self) -> bool
Returns whether self
is length 1.0
or not.
Uses a precision threshold of approximately 1e-4
.
sourcepub fn project_onto(self, rhs: DVec2) -> DVec2
pub fn project_onto(self, rhs: DVec2) -> DVec2
Returns the vector projection of self
onto rhs
.
rhs
must be of non-zero length.
§Panics
Will panic if rhs
is zero length when glam_assert
is enabled.
sourcepub fn reject_from(self, rhs: DVec2) -> DVec2
pub fn reject_from(self, rhs: DVec2) -> DVec2
Returns the vector rejection of self
from rhs
.
The vector rejection is the vector perpendicular to the projection of self
onto
rhs
, in rhs words the result of self - self.project_onto(rhs)
.
rhs
must be of non-zero length.
§Panics
Will panic if rhs
has a length of zero when glam_assert
is enabled.
sourcepub fn project_onto_normalized(self, rhs: DVec2) -> DVec2
pub fn project_onto_normalized(self, rhs: DVec2) -> DVec2
Returns the vector projection of self
onto rhs
.
rhs
must be normalized.
§Panics
Will panic if rhs
is not normalized when glam_assert
is enabled.
sourcepub fn reject_from_normalized(self, rhs: DVec2) -> DVec2
pub fn reject_from_normalized(self, rhs: DVec2) -> DVec2
Returns the vector rejection of self
from rhs
.
The vector rejection is the vector perpendicular to the projection of self
onto
rhs
, in rhs words the result of self - self.project_onto(rhs)
.
rhs
must be normalized.
§Panics
Will panic if rhs
is not normalized when glam_assert
is enabled.
sourcepub fn round(self) -> DVec2
pub fn round(self) -> DVec2
Returns a vector containing the nearest integer to a number for each element of self
.
Round half-way cases away from 0.0.
sourcepub fn floor(self) -> DVec2
pub fn floor(self) -> DVec2
Returns a vector containing the largest integer less than or equal to a number for each
element of self
.
sourcepub fn ceil(self) -> DVec2
pub fn ceil(self) -> DVec2
Returns a vector containing the smallest integer greater than or equal to a number for
each element of self
.
sourcepub fn trunc(self) -> DVec2
pub fn trunc(self) -> DVec2
Returns a vector containing the integer part each element of self
. This means numbers are
always truncated towards zero.
sourcepub fn fract(self) -> DVec2
pub fn fract(self) -> DVec2
Returns a vector containing the fractional part of the vector as self - self.trunc()
.
Note that this differs from the GLSL implementation of fract
which returns
self - self.floor()
.
Note that this is fast but not precise for large numbers.
sourcepub fn fract_gl(self) -> DVec2
pub fn fract_gl(self) -> DVec2
Returns a vector containing the fractional part of the vector as self - self.floor()
.
Note that this differs from the Rust implementation of fract
which returns
self - self.trunc()
.
Note that this is fast but not precise for large numbers.
sourcepub fn exp(self) -> DVec2
pub fn exp(self) -> DVec2
Returns a vector containing e^self
(the exponential function) for each element of
self
.
sourcepub fn powf(self, n: f64) -> DVec2
pub fn powf(self, n: f64) -> DVec2
Returns a vector containing each element of self
raised to the power of n
.
sourcepub fn recip(self) -> DVec2
pub fn recip(self) -> DVec2
Returns a vector containing the reciprocal 1.0/n
of each element of self
.
sourcepub fn lerp(self, rhs: DVec2, s: f64) -> DVec2
pub fn lerp(self, rhs: DVec2, s: f64) -> DVec2
Performs a linear interpolation between self
and rhs
based on the value s
.
When s
is 0.0
, the result will be equal to self
. When s
is 1.0
, the result
will be equal to rhs
. When s
is outside of range [0, 1]
, the result is linearly
extrapolated.
sourcepub fn move_towards(&self, rhs: DVec2, d: f64) -> DVec2
pub fn move_towards(&self, rhs: DVec2, d: f64) -> DVec2
Moves towards rhs
based on the value d
.
When d
is 0.0
, the result will be equal to self
. When d
is equal to
self.distance(rhs)
, the result will be equal to rhs
. Will not go past rhs
.
sourcepub fn midpoint(self, rhs: DVec2) -> DVec2
pub fn midpoint(self, rhs: DVec2) -> DVec2
Calculates the midpoint between self
and rhs
.
The midpoint is the average of, or halfway point between, two vectors.
a.midpoint(b)
should yield the same result as a.lerp(b, 0.5)
while being slightly cheaper to compute.
sourcepub fn abs_diff_eq(self, rhs: DVec2, max_abs_diff: f64) -> bool
pub fn abs_diff_eq(self, rhs: DVec2, max_abs_diff: f64) -> bool
Returns true if the absolute difference of all elements between self
and rhs
is
less than or equal to max_abs_diff
.
This can be used to compare if two vectors contain similar elements. It works best when
comparing with a known value. The max_abs_diff
that should be used used depends on
the values being compared against.
For more see comparing floating point numbers.
sourcepub fn clamp_length(self, min: f64, max: f64) -> DVec2
pub fn clamp_length(self, min: f64, max: f64) -> DVec2
Returns a vector with a length no less than min
and no more than max
§Panics
Will panic if min
is greater than max
when glam_assert
is enabled.
sourcepub fn clamp_length_max(self, max: f64) -> DVec2
pub fn clamp_length_max(self, max: f64) -> DVec2
Returns a vector with a length no more than max
sourcepub fn clamp_length_min(self, min: f64) -> DVec2
pub fn clamp_length_min(self, min: f64) -> DVec2
Returns a vector with a length no less than min
sourcepub fn mul_add(self, a: DVec2, b: DVec2) -> DVec2
pub fn mul_add(self, a: DVec2, b: DVec2) -> DVec2
Fused multiply-add. Computes (self * a) + b
element-wise with only one rounding
error, yielding a more accurate result than an unfused multiply-add.
Using mul_add
may be more performant than an unfused multiply-add if the target
architecture has a dedicated fma CPU instruction. However, this is not always true,
and will be heavily dependant on designing algorithms with specific target hardware in
mind.
sourcepub fn from_angle(angle: f64) -> DVec2
pub fn from_angle(angle: f64) -> DVec2
sourcepub fn to_angle(self) -> f64
pub fn to_angle(self) -> f64
Returns the angle (in radians) of this vector in the range [-π, +π]
.
The input does not need to be a unit vector however it must be non-zero.
sourcepub fn angle_between(self, rhs: DVec2) -> f64
pub fn angle_between(self, rhs: DVec2) -> f64
Returns the angle (in radians) between self
and rhs
in the range [-π, +π]
.
The inputs do not need to be unit vectors however they must be non-zero.
sourcepub fn perp_dot(self, rhs: DVec2) -> f64
pub fn perp_dot(self, rhs: DVec2) -> f64
The perpendicular dot product of self
and rhs
.
Also known as the wedge product, 2D cross product, and determinant.
sourcepub fn rotate(self, rhs: DVec2) -> DVec2
pub fn rotate(self, rhs: DVec2) -> DVec2
Returns rhs
rotated by the angle of self
. If self
is normalized,
then this just rotation. This is what you usually want. Otherwise,
it will be like a rotation with a multiplication by self
’s length.
sourcepub fn as_i16vec2(&self) -> I16Vec2
pub fn as_i16vec2(&self) -> I16Vec2
Casts all elements of self
to i16
.
sourcepub fn as_u16vec2(&self) -> U16Vec2
pub fn as_u16vec2(&self) -> U16Vec2
Casts all elements of self
to u16
.
sourcepub fn as_i64vec2(&self) -> I64Vec2
pub fn as_i64vec2(&self) -> I64Vec2
Casts all elements of self
to i64
.
sourcepub fn as_u64vec2(&self) -> U64Vec2
pub fn as_u64vec2(&self) -> U64Vec2
Casts all elements of self
to u64
.
Trait Implementations§
source§impl AddAssign<f64> for DVec2
impl AddAssign<f64> for DVec2
source§fn add_assign(&mut self, rhs: f64)
fn add_assign(&mut self, rhs: f64)
+=
operation. Read moresource§impl AddAssign for DVec2
impl AddAssign for DVec2
source§fn add_assign(&mut self, rhs: DVec2)
fn add_assign(&mut self, rhs: DVec2)
+=
operation. Read moresource§impl<'de> Deserialize<'de> for DVec2
impl<'de> Deserialize<'de> for DVec2
source§fn deserialize<D>(
deserializer: D
) -> Result<DVec2, <D as Deserializer<'de>>::Error>where
D: Deserializer<'de>,
fn deserialize<D>(
deserializer: D
) -> Result<DVec2, <D as Deserializer<'de>>::Error>where
D: Deserializer<'de>,
source§impl DivAssign<f64> for DVec2
impl DivAssign<f64> for DVec2
source§fn div_assign(&mut self, rhs: f64)
fn div_assign(&mut self, rhs: f64)
/=
operation. Read moresource§impl DivAssign for DVec2
impl DivAssign for DVec2
source§fn div_assign(&mut self, rhs: DVec2)
fn div_assign(&mut self, rhs: DVec2)
/=
operation. Read moresource§impl FromReflect for DVec2
impl FromReflect for DVec2
source§fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<DVec2>
fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<DVec2>
Self
from a reflected value.source§fn take_from_reflect(
reflect: Box<dyn Reflect>
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moresource§impl GetTypeRegistration for DVec2
impl GetTypeRegistration for DVec2
source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
source§impl MulAssign<f64> for DVec2
impl MulAssign<f64> for DVec2
source§fn mul_assign(&mut self, rhs: f64)
fn mul_assign(&mut self, rhs: f64)
*=
operation. Read moresource§impl MulAssign for DVec2
impl MulAssign for DVec2
source§fn mul_assign(&mut self, rhs: DVec2)
fn mul_assign(&mut self, rhs: DVec2)
*=
operation. Read moresource§impl PartialEq for DVec2
impl PartialEq for DVec2
source§impl Reflect for DVec2
impl Reflect for DVec2
source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any
.source§fn into_reflect(self: Box<DVec2>) -> Box<dyn Reflect>
fn into_reflect(self: Box<DVec2>) -> Box<dyn Reflect>
source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
source§fn clone_value(&self) -> Box<dyn Reflect>
fn clone_value(&self) -> Box<dyn Reflect>
Reflect
trait object. Read moresource§fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
source§fn reflect_owned(self: Box<DVec2>) -> ReflectOwned
fn reflect_owned(self: Box<DVec2>) -> ReflectOwned
source§fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
source§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
source§fn apply(&mut self, value: &(dyn Reflect + 'static))
fn apply(&mut self, value: &(dyn Reflect + 'static))
source§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
source§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
source§impl RemAssign<f64> for DVec2
impl RemAssign<f64> for DVec2
source§fn rem_assign(&mut self, rhs: f64)
fn rem_assign(&mut self, rhs: f64)
%=
operation. Read moresource§impl RemAssign for DVec2
impl RemAssign for DVec2
source§fn rem_assign(&mut self, rhs: DVec2)
fn rem_assign(&mut self, rhs: DVec2)
%=
operation. Read moresource§impl Serialize for DVec2
impl Serialize for DVec2
source§fn serialize<S>(
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>where
S: Serializer,
fn serialize<S>(
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>where
S: Serializer,
source§impl Struct for DVec2
impl Struct for DVec2
source§fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
name
as a &dyn Reflect
.source§fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
name
as a
&mut dyn Reflect
.source§fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
index
as a
&dyn Reflect
.source§fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
index
as a &mut dyn Reflect
.source§fn name_at(&self, index: usize) -> Option<&str>
fn name_at(&self, index: usize) -> Option<&str>
index
.source§fn iter_fields(&self) -> FieldIter<'_>
fn iter_fields(&self) -> FieldIter<'_>
source§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
DynamicStruct
.source§impl SubAssign<f64> for DVec2
impl SubAssign<f64> for DVec2
source§fn sub_assign(&mut self, rhs: f64)
fn sub_assign(&mut self, rhs: f64)
-=
operation. Read moresource§impl SubAssign for DVec2
impl SubAssign for DVec2
source§fn sub_assign(&mut self, rhs: DVec2)
fn sub_assign(&mut self, rhs: DVec2)
-=
operation. Read moresource§impl TypePath for DVec2
impl TypePath for DVec2
source§fn type_path() -> &'static str
fn type_path() -> &'static str
source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
source§impl Vec2Swizzles for DVec2
impl Vec2Swizzles for DVec2
type Vec3 = DVec3
type Vec4 = DVec4
fn xx(self) -> DVec2
fn xy(self) -> DVec2
fn yx(self) -> DVec2
fn yy(self) -> DVec2
fn xxx(self) -> DVec3
fn xxy(self) -> DVec3
fn xyx(self) -> DVec3
fn xyy(self) -> DVec3
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fn yyxx(self) -> DVec4
fn yyxy(self) -> DVec4
fn yyyx(self) -> DVec4
fn yyyy(self) -> DVec4
impl Copy for DVec2
impl Pod for DVec2
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