Expand description
Components related to character control.
Structs§
- Configuration for the auto-stepping character controller feature.
- A collision between the character and its environment during its movement.
- A character controller for kinematic bodies and free-standing colliders.
- The output of a character control.
- Options for moving a shape using
RapierContext::move_shape
. - The allowed movement computed by
RapierContext::move_shape
.
Enums§
- A length measure used for various options of a character controller.