pub struct CharacterCollision {
pub entity: Entity,
pub character_translation: Vect,
pub character_rotation: Rot,
pub translation_applied: Vect,
pub translation_remaining: Vect,
pub hit: ShapeCastHit,
}Expand description
A collision between the character and its environment during its movement.
Fields§
§entity: EntityThe entity hit by the character.
character_translation: VectThe position of the character when the collider was hit.
character_rotation: RotThe rotation of the character when the collider was hit.
translation_applied: VectThe translation that was already applied to the character when the hit happens.
translation_remaining: VectThe translations that was still waiting to be applied to the character when the hit happens.
hit: ShapeCastHitGeometric information about the hit.
Trait Implementations§
Source§impl Clone for CharacterCollision
impl Clone for CharacterCollision
Source§fn clone(&self) -> CharacterCollision
fn clone(&self) -> CharacterCollision
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for CharacterCollision
Source§impl Debug for CharacterCollision
impl Debug for CharacterCollision
Source§impl PartialEq for CharacterCollision
impl PartialEq for CharacterCollision
Source§fn eq(&self, other: &CharacterCollision) -> bool
fn eq(&self, other: &CharacterCollision) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for CharacterCollision
Auto Trait Implementations§
impl Freeze for CharacterCollision
impl RefUnwindSafe for CharacterCollision
impl Send for CharacterCollision
impl Sync for CharacterCollision
impl Unpin for CharacterCollision
impl UnsafeUnpin for CharacterCollision
impl UnwindSafe for CharacterCollision
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