pub struct CharacterCollision {
pub entity: Entity,
pub character_translation: Vect,
pub character_rotation: Rot,
pub translation_applied: Vect,
pub translation_remaining: Vect,
pub hit: ShapeCastHit,
}
Expand description
A collision between the character and its environment during its movement.
Fields§
§entity: Entity
The entity hit by the character.
character_translation: Vect
The position of the character when the collider was hit.
character_rotation: Rot
The rotation of the character when the collider was hit.
translation_applied: Vect
The translation that was already applied to the character when the hit happens.
translation_remaining: Vect
The translations that was still waiting to be applied to the character when the hit happens.
hit: ShapeCastHit
Geometric information about the hit.
Trait Implementations§
Source§impl Clone for CharacterCollision
impl Clone for CharacterCollision
Source§fn clone(&self) -> CharacterCollision
fn clone(&self) -> CharacterCollision
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for CharacterCollision
impl Debug for CharacterCollision
Source§impl PartialEq for CharacterCollision
impl PartialEq for CharacterCollision
impl Copy for CharacterCollision
impl StructuralPartialEq for CharacterCollision
Auto Trait Implementations§
impl Freeze for CharacterCollision
impl RefUnwindSafe for CharacterCollision
impl Send for CharacterCollision
impl Sync for CharacterCollision
impl Unpin for CharacterCollision
impl UnwindSafe for CharacterCollision
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