pub struct MoveShapeOptions {
pub up: Vect,
pub offset: CharacterLength,
pub slide: bool,
pub autostep: Option<CharacterAutostep>,
pub max_slope_climb_angle: Real,
pub min_slope_slide_angle: Real,
pub apply_impulse_to_dynamic_bodies: bool,
pub snap_to_ground: Option<CharacterLength>,
pub normal_nudge_factor: Real,
}Expand description
Options for moving a shape using RapierContext::move_shape.
Fields§
§up: VectThe direction that goes “up”. Used to determine where the floor is, and the floor’s angle.
offset: CharacterLengthA small gap to preserve between the character and its surroundings.
This value should not be too large to avoid visual artifacts, but shouldn’t be too small (must not be zero) to improve numerical stability of the character controller.
slide: boolShould the character try to slide against the floor if it hits it?
autostep: Option<CharacterAutostep>Should the character automatically step over small obstacles?
max_slope_climb_angle: RealThe maximum angle (radians) between the floor’s normal and the up vector that the
character is able to climb.
min_slope_slide_angle: RealThe minimum angle (radians) between the floor’s normal and the up vector before the
character starts to slide down automatically.
apply_impulse_to_dynamic_bodies: boolShould the character apply forces to dynamic bodies in its path?
snap_to_ground: Option<CharacterLength>Should the character be automatically snapped to the ground if the distance between the ground and its feet are smaller than the specified threshold?
normal_nudge_factor: RealIncrease this number if your character appears to get stuck when sliding against surfaces.
This is a small distance applied to the movement toward the contact normals of shapes hit by the character controller. This helps shape-casting not getting stuck in an always-penetrating state during the sliding calculation.
This value should remain fairly small since it can introduce artificial “bumps” when sliding along a flat surface.
Trait Implementations§
Source§impl Clone for MoveShapeOptions
impl Clone for MoveShapeOptions
Source§fn clone(&self) -> MoveShapeOptions
fn clone(&self) -> MoveShapeOptions
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for MoveShapeOptions
impl Debug for MoveShapeOptions
Source§impl Default for MoveShapeOptions
impl Default for MoveShapeOptions
Source§impl PartialEq for MoveShapeOptions
impl PartialEq for MoveShapeOptions
impl Copy for MoveShapeOptions
impl StructuralPartialEq for MoveShapeOptions
Auto Trait Implementations§
impl Freeze for MoveShapeOptions
impl RefUnwindSafe for MoveShapeOptions
impl Send for MoveShapeOptions
impl Sync for MoveShapeOptions
impl Unpin for MoveShapeOptions
impl UnwindSafe for MoveShapeOptions
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