pub struct KinematicCharacterControllerOutput {
pub grounded: bool,
pub desired_translation: Vect,
pub effective_translation: Vect,
pub collisions: Vec<CharacterCollision>,
pub is_sliding_down_slope: bool,
}
Expand description
The output of a character control.
This component is automatically added after the first execution of a character control
based on the KinematicCharacterController
component with its
KinematicCharacterController::translation
set to a value other than None
.
Fields§
§grounded: bool
Indicates whether the shape is grounded after its kinematic movement.
desired_translation: Vect
The initial desired movement of the character if there were no obstacle.
effective_translation: Vect
The translation calculated by the last character control step taking obstacles into account.
collisions: Vec<CharacterCollision>
Collisions between the character and obstacles found in its path.
is_sliding_down_slope: bool
Indicates whether the shape is sliding down a slope after its kinematic movement.
Trait Implementations§
Source§impl Clone for KinematicCharacterControllerOutput
impl Clone for KinematicCharacterControllerOutput
Source§fn clone(&self) -> KinematicCharacterControllerOutput
fn clone(&self) -> KinematicCharacterControllerOutput
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Component for KinematicCharacterControllerOutput
impl Component for KinematicCharacterControllerOutput
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const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table
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requiree: ComponentId,
components: &mut ComponentsRegistrator<'_>,
required_components: &mut RequiredComponents,
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Registers required components.
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Read moreSource§impl Default for KinematicCharacterControllerOutput
impl Default for KinematicCharacterControllerOutput
Source§fn default() -> KinematicCharacterControllerOutput
fn default() -> KinematicCharacterControllerOutput
Returns the “default value” for a type. Read more
Source§impl PartialEq for KinematicCharacterControllerOutput
impl PartialEq for KinematicCharacterControllerOutput
Source§fn eq(&self, other: &KinematicCharacterControllerOutput) -> bool
fn eq(&self, other: &KinematicCharacterControllerOutput) -> bool
Tests for
self
and other
values to be equal, and is used by ==
.impl StructuralPartialEq for KinematicCharacterControllerOutput
Auto Trait Implementations§
impl Freeze for KinematicCharacterControllerOutput
impl RefUnwindSafe for KinematicCharacterControllerOutput
impl Send for KinematicCharacterControllerOutput
impl Sync for KinematicCharacterControllerOutput
impl Unpin for KinematicCharacterControllerOutput
impl UnwindSafe for KinematicCharacterControllerOutput
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