pub enum SoftMeshBindingMode {
Direct {
particles: Vec<u32>,
},
DirectByPosition {
eps: f32,
},
Skinned,
}Expand description
How a collision mesh should be bound to its cluster, requested at insertion
(crate::geometry::ColliderSet::insert_deformable).
Variants§
Direct
Vertex i of the mesh is the particle particles[i] of the cluster.
DirectByPosition
Each vertex is the particle of the cluster closest to it, within eps: the common case,
where the collision mesh was authored from the same vertices as the computational mesh.
Skinned
Each vertex rides the cell of the cluster holding it (cage simulation): the cells only have to contain the mesh, not resolve it.
Trait Implementations§
Source§impl Clone for SoftMeshBindingMode
impl Clone for SoftMeshBindingMode
Source§fn clone(&self) -> SoftMeshBindingMode
fn clone(&self) -> SoftMeshBindingMode
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for SoftMeshBindingMode
impl RefUnwindSafe for SoftMeshBindingMode
impl Send for SoftMeshBindingMode
impl Sync for SoftMeshBindingMode
impl Unpin for SoftMeshBindingMode
impl UnsafeUnpin for SoftMeshBindingMode
impl UnwindSafe for SoftMeshBindingMode
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