pub struct RapierPhysicsPlugin<PhysicsHooks = ()> { /* private fields */ }
Expand description
A plugin responsible for setting up a full Rapier physics simulation pipeline and resources.
This will automatically setup all the resources needed to run a physics simulation with the Rapier physics engine.
Implementations§
Source§impl<PhysicsHooks> RapierPhysicsPlugin<PhysicsHooks>where
PhysicsHooks: 'static + BevyPhysicsHooks,
for<'w, 's> SystemParamItem<'w, 's, PhysicsHooks>: BevyPhysicsHooks,
impl<PhysicsHooks> RapierPhysicsPlugin<PhysicsHooks>where
PhysicsHooks: 'static + BevyPhysicsHooks,
for<'w, 's> SystemParamItem<'w, 's, PhysicsHooks>: BevyPhysicsHooks,
Sourcepub fn with_length_unit(self, length_unit: f32) -> Self
pub fn with_length_unit(self, length_unit: f32) -> Self
Specifies a scale ratio between the physics world and the bevy transforms.
This affects the size of every elements in the physics engine, by multiplying
all the length-related quantities by the length_unit
factor. This should
likely always be 1.0 in 3D. In 2D, this is useful to specify a “pixels-per-meter”
conversion ratio.
Sourcepub fn with_custom_initialization(
self,
default_world_initialization: RapierContextInitialization,
) -> Self
pub fn with_custom_initialization( self, default_world_initialization: RapierContextInitialization, ) -> Self
Specifies a default world initialization strategy.
The default is to initialize a RapierContext
with a length unit of 1.
Sourcepub fn with_default_system_setup(self, default_system_setup: bool) -> Self
pub fn with_default_system_setup(self, default_system_setup: bool) -> Self
Specifies whether the plugin should setup each of its PhysicsSet
(true
), or if the user will set them up later (false
).
The default value is true
.
Sourcepub fn pixels_per_meter(pixels_per_meter: f32) -> Self
pub fn pixels_per_meter(pixels_per_meter: f32) -> Self
Specifies how many pixels on the 2D canvas equal one meter on the physics world.
This conversion unit assumes that the 2D camera uses an unscaled projection.
Sourcepub fn with_physics_sets_systems(
self,
enabled_physics_schedules: HashSet<PhysicsSet>,
) -> Self
pub fn with_physics_sets_systems( self, enabled_physics_schedules: HashSet<PhysicsSet>, ) -> Self
Controls whether given PhysicsSets
systems are injected into the scheduler.
This is useful to opt out of default plugin behaviour, for example if you need to reorganize the systems in different schedules.
If passing an empty set, the plugin will still add the Physics Sets to the plugin schedule, but no systems will be added automatically.
Sourcepub fn in_fixed_schedule(self) -> Self
pub fn in_fixed_schedule(self) -> Self
Adds the physics systems to the FixedUpdate
schedule rather than PostUpdate
.
Sourcepub fn in_schedule(self, schedule: impl ScheduleLabel) -> Self
pub fn in_schedule(self, schedule: impl ScheduleLabel) -> Self
Adds the physics systems to the provided schedule rather than PostUpdate
.
Sourcepub fn get_systems(set: PhysicsSet) -> SystemConfigs
pub fn get_systems(set: PhysicsSet) -> SystemConfigs
Provided for use when staging systems outside of this plugin using
with_default_system_setup(false)
.
See PhysicsSet
for a description of these systems.
Trait Implementations§
Source§impl<PhysicsHooksSystemParam> Default for RapierPhysicsPlugin<PhysicsHooksSystemParam>
impl<PhysicsHooksSystemParam> Default for RapierPhysicsPlugin<PhysicsHooksSystemParam>
Source§impl<PhysicsHooks> Plugin for RapierPhysicsPlugin<PhysicsHooks>where
PhysicsHooks: 'static + BevyPhysicsHooks,
for<'w, 's> SystemParamItem<'w, 's, PhysicsHooks>: BevyPhysicsHooks,
impl<PhysicsHooks> Plugin for RapierPhysicsPlugin<PhysicsHooks>where
PhysicsHooks: 'static + BevyPhysicsHooks,
for<'w, 's> SystemParamItem<'w, 's, PhysicsHooks>: BevyPhysicsHooks,
Source§fn finish(&self, _app: &mut App)
fn finish(&self, _app: &mut App)
App
, once all plugins registered are ready. This can
be useful for plugins that depends on another plugin asynchronous setup, like the renderer.Source§fn ready(&self, _app: &App) -> bool
fn ready(&self, _app: &App) -> bool
finish
should be called.Source§fn cleanup(&self, _app: &mut App)
fn cleanup(&self, _app: &mut App)
Auto Trait Implementations§
impl<PhysicsHooks> Freeze for RapierPhysicsPlugin<PhysicsHooks>
impl<PhysicsHooks = ()> !RefUnwindSafe for RapierPhysicsPlugin<PhysicsHooks>
impl<PhysicsHooks> Send for RapierPhysicsPlugin<PhysicsHooks>where
PhysicsHooks: Send,
impl<PhysicsHooks> Sync for RapierPhysicsPlugin<PhysicsHooks>where
PhysicsHooks: Sync,
impl<PhysicsHooks> Unpin for RapierPhysicsPlugin<PhysicsHooks>where
PhysicsHooks: Unpin,
impl<PhysicsHooks = ()> !UnwindSafe for RapierPhysicsPlugin<PhysicsHooks>
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
Source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self
using default()
.
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
self
from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
self
is actually part of its subset T
(and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
self.to_subset
but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
self
to the equivalent element of its superset.