pub struct ImpulseJoint {
pub parent: Entity,
pub data: TypedJoint,
}Expand description
An impulse-based joint attached to two entities.
The first end-point of the joint is the rigid-body attached to
ImpulseJoint::parent. The second endpoint of the joint is the
rigid-body attached to the entity (or the parent of the entity)
containing this ImpulseJoint component.
To attach multiple impulse joints to the same rigid-body, multiple joints can be added in the children of the entity containing that rigid-body (this is similar to the technique used to attach multiple colliders to the same rigid-body).
Modifying parent re-attaches the joint to the rigid-body of the new parent entity. Add the
ImpulseJointDisabled component to disable the joint, and read the impulses it applied
during the last simulation step from the ImpulseJointImpulses component.
Note that the user_data of the underlying Rapier joint is reserved: it stores the bits of
the entity containing this component.
Fields§
§parent: EntityThe entity containing the rigid-body used as the first endpoint of this joint.
data: TypedJointThe joint’s description.
Implementations§
Source§impl ImpulseJoint
impl ImpulseJoint
Sourcepub fn new(parent: Entity, data: impl Into<TypedJoint>) -> Self
pub fn new(parent: Entity, data: impl Into<TypedJoint>) -> Self
Initializes an impulse-based joint from its first endpoint and the joint description.
Trait Implementations§
Source§impl Clone for ImpulseJoint
impl Clone for ImpulseJoint
Source§fn clone(&self) -> ImpulseJoint
fn clone(&self) -> ImpulseJoint
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Component for ImpulseJoint
Required Components: ImpulseJointImpulses.
impl Component for ImpulseJoint
Required Components: ImpulseJointImpulses.
A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.
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const STORAGE_TYPE: StorageType = ::bevy::ecs::component::StorageType::Table
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required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
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fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Self>>
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When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§const HAS_SUMMARY_TICK: bool = false
const HAS_SUMMARY_TICK: bool = false
impl Copy for ImpulseJoint
Source§impl Debug for ImpulseJoint
impl Debug for ImpulseJoint
Source§impl PartialEq for ImpulseJoint
impl PartialEq for ImpulseJoint
impl StructuralPartialEq for ImpulseJoint
Auto Trait Implementations§
impl Freeze for ImpulseJoint
impl RefUnwindSafe for ImpulseJoint
impl Send for ImpulseJoint
impl Sync for ImpulseJoint
impl Unpin for ImpulseJoint
impl UnsafeUnpin for ImpulseJoint
impl UnwindSafe for ImpulseJoint
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