pub struct GpuBinUnpackingMetadata { /* private fields */ }Expand description
GPU-side information needed to unpack bins belonging to a single batch set.
Trait Implementations§
Source§impl Clone for GpuBinUnpackingMetadata
impl Clone for GpuBinUnpackingMetadata
Source§fn clone(&self) -> GpuBinUnpackingMetadata
fn clone(&self) -> GpuBinUnpackingMetadata
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl CreateFrom for GpuBinUnpackingMetadatawhere
Self: ShaderType<ExtraMetadata = StructMetadata<4usize>>,
for<'__, '__, '__> u32: CreateFrom,
for<'__> [u32; 61]: CreateFrom,
impl CreateFrom for GpuBinUnpackingMetadatawhere
Self: ShaderType<ExtraMetadata = StructMetadata<4usize>>,
for<'__, '__, '__> u32: CreateFrom,
for<'__> [u32; 61]: CreateFrom,
fn create_from<B: BufferRef>(reader: &mut Reader<B>) -> Self
Source§impl Default for GpuBinUnpackingMetadata
impl Default for GpuBinUnpackingMetadata
Source§fn default() -> GpuBinUnpackingMetadata
fn default() -> GpuBinUnpackingMetadata
Returns the “default value” for a type. Read more
Source§impl ReadFrom for GpuBinUnpackingMetadata
impl ReadFrom for GpuBinUnpackingMetadata
Source§impl ShaderSize for GpuBinUnpackingMetadata
impl ShaderSize for GpuBinUnpackingMetadata
Source§const SHADER_SIZE: NonZero<u64> = _
const SHADER_SIZE: NonZero<u64> = _
Represents WGSL Size (equivalent to
ShaderType::min_size)Source§impl ShaderType for GpuBinUnpackingMetadata
impl ShaderType for GpuBinUnpackingMetadata
Source§fn size(&self) -> NonZeroU64
fn size(&self) -> NonZeroU64
Returns the size of
Self at runtime Read moreSource§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moreSource§impl WriteInto for GpuBinUnpackingMetadata
impl WriteInto for GpuBinUnpackingMetadata
fn write_into<B: BufferMut>(&self, writer: &mut Writer<B>)
impl Copy for GpuBinUnpackingMetadata
impl Pod for GpuBinUnpackingMetadata
Auto Trait Implementations§
impl Freeze for GpuBinUnpackingMetadata
impl RefUnwindSafe for GpuBinUnpackingMetadata
impl Send for GpuBinUnpackingMetadata
impl Sync for GpuBinUnpackingMetadata
impl Unpin for GpuBinUnpackingMetadata
impl UnsafeUnpin for GpuBinUnpackingMetadata
impl UnwindSafe for GpuBinUnpackingMetadata
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
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Mutably borrows from an owned value. Read more
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type Bits = T
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If this function returns true, then it must be valid to reinterpret
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