Struct bevy_render::camera::SortedCameras
source · pub struct SortedCameras(pub Vec<SortedCamera>);
Expand description
Cameras sorted by their order field. This is updated in the sort_cameras
system.
Tuple Fields§
§0: Vec<SortedCamera>
Trait Implementations§
source§impl Default for SortedCameras
impl Default for SortedCameras
source§fn default() -> SortedCameras
fn default() -> SortedCameras
Returns the “default value” for a type. Read more
impl Resource for SortedCameras
Auto Trait Implementations§
impl Freeze for SortedCameras
impl !RefUnwindSafe for SortedCameras
impl Send for SortedCameras
impl Sync for SortedCameras
impl Unpin for SortedCameras
impl !UnwindSafe for SortedCameras
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn as_any(&self) -> &(dyn Any + 'static)
Convert
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’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
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using data from the given World
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