Enum bevy_render::mesh::VertexAttributeValues
source · pub enum VertexAttributeValues {
Show 28 variants
Float32(Vec<f32>),
Sint32(Vec<i32>),
Uint32(Vec<u32>),
Float32x2(Vec<[f32; 2]>),
Sint32x2(Vec<[i32; 2]>),
Uint32x2(Vec<[u32; 2]>),
Float32x3(Vec<[f32; 3]>),
Sint32x3(Vec<[i32; 3]>),
Uint32x3(Vec<[u32; 3]>),
Float32x4(Vec<[f32; 4]>),
Sint32x4(Vec<[i32; 4]>),
Uint32x4(Vec<[u32; 4]>),
Sint16x2(Vec<[i16; 2]>),
Snorm16x2(Vec<[i16; 2]>),
Uint16x2(Vec<[u16; 2]>),
Unorm16x2(Vec<[u16; 2]>),
Sint16x4(Vec<[i16; 4]>),
Snorm16x4(Vec<[i16; 4]>),
Uint16x4(Vec<[u16; 4]>),
Unorm16x4(Vec<[u16; 4]>),
Sint8x2(Vec<[i8; 2]>),
Snorm8x2(Vec<[i8; 2]>),
Uint8x2(Vec<[u8; 2]>),
Unorm8x2(Vec<[u8; 2]>),
Sint8x4(Vec<[i8; 4]>),
Snorm8x4(Vec<[i8; 4]>),
Uint8x4(Vec<[u8; 4]>),
Unorm8x4(Vec<[u8; 4]>),
}
Expand description
Contains an array where each entry describes a property of a single vertex.
Matches the VertexFormats
.
Variants§
Float32(Vec<f32>)
Sint32(Vec<i32>)
Uint32(Vec<u32>)
Float32x2(Vec<[f32; 2]>)
Sint32x2(Vec<[i32; 2]>)
Uint32x2(Vec<[u32; 2]>)
Float32x3(Vec<[f32; 3]>)
Sint32x3(Vec<[i32; 3]>)
Uint32x3(Vec<[u32; 3]>)
Float32x4(Vec<[f32; 4]>)
Sint32x4(Vec<[i32; 4]>)
Uint32x4(Vec<[u32; 4]>)
Sint16x2(Vec<[i16; 2]>)
Snorm16x2(Vec<[i16; 2]>)
Uint16x2(Vec<[u16; 2]>)
Unorm16x2(Vec<[u16; 2]>)
Sint16x4(Vec<[i16; 4]>)
Snorm16x4(Vec<[i16; 4]>)
Uint16x4(Vec<[u16; 4]>)
Unorm16x4(Vec<[u16; 4]>)
Sint8x2(Vec<[i8; 2]>)
Snorm8x2(Vec<[i8; 2]>)
Uint8x2(Vec<[u8; 2]>)
Unorm8x2(Vec<[u8; 2]>)
Sint8x4(Vec<[i8; 4]>)
Snorm8x4(Vec<[i8; 4]>)
Uint8x4(Vec<[u8; 4]>)
Unorm8x4(Vec<[u8; 4]>)
Implementations§
source§impl VertexAttributeValues
impl VertexAttributeValues
pub fn enum_variant_index(&self) -> usize
pub fn enum_variant_name(&self) -> &'static str
source§impl VertexAttributeValues
impl VertexAttributeValues
sourcepub fn len(&self) -> usize
pub fn len(&self) -> usize
Returns the number of vertices in this VertexAttributeValues
. For a single
mesh, all of the VertexAttributeValues
must have the same length.
sourcepub fn is_empty(&self) -> bool
pub fn is_empty(&self) -> bool
Returns true
if there are no vertices in this VertexAttributeValues
.
sourcepub fn as_float3(&self) -> Option<&[[f32; 3]]>
pub fn as_float3(&self) -> Option<&[[f32; 3]]>
Returns the values as float triples if possible.
sourcepub fn get_bytes(&self) -> &[u8] ⓘ
pub fn get_bytes(&self) -> &[u8] ⓘ
Flattens the VertexAttributeValues
into a sequence of bytes. This is
useful for serialization and sending to the GPU.
Trait Implementations§
source§impl Clone for VertexAttributeValues
impl Clone for VertexAttributeValues
source§fn clone(&self) -> VertexAttributeValues
fn clone(&self) -> VertexAttributeValues
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for VertexAttributeValues
impl Debug for VertexAttributeValues
source§impl From<&VertexAttributeValues> for VertexFormat
impl From<&VertexAttributeValues> for VertexFormat
source§fn from(values: &VertexAttributeValues) -> Self
fn from(values: &VertexAttributeValues) -> Self
Converts to this type from the input type.
Auto Trait Implementations§
impl Freeze for VertexAttributeValues
impl RefUnwindSafe for VertexAttributeValues
impl Send for VertexAttributeValues
impl Sync for VertexAttributeValues
impl Unpin for VertexAttributeValues
impl UnwindSafe for VertexAttributeValues
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.