Struct bevy_render::mesh::morph::MorphAttributes
source · #[repr(C)]pub struct MorphAttributes {
pub position: Vec3,
pub normal: Vec3,
pub tangent: Vec3,
}
Expand description
Attributes differences used for morph targets.
See MorphTargetImage
for more information.
Fields§
§position: Vec3
The vertex position difference between base mesh and this target.
normal: Vec3
The vertex normal difference between base mesh and this target.
tangent: Vec3
The vertex tangent difference between base mesh and this target.
Note that tangents are a Vec4
, but only the xyz
components are
animated, as the w
component is the sign and cannot be animated.
Implementations§
Trait Implementations§
source§impl Clone for MorphAttributes
impl Clone for MorphAttributes
source§fn clone(&self) -> MorphAttributes
fn clone(&self) -> MorphAttributes
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Default for MorphAttributes
impl Default for MorphAttributes
source§fn default() -> MorphAttributes
fn default() -> MorphAttributes
Returns the “default value” for a type. Read more
source§impl PartialEq for MorphAttributes
impl PartialEq for MorphAttributes
source§fn eq(&self, other: &MorphAttributes) -> bool
fn eq(&self, other: &MorphAttributes) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for MorphAttributes
impl Pod for MorphAttributes
impl StructuralPartialEq for MorphAttributes
Auto Trait Implementations§
impl Freeze for MorphAttributes
impl RefUnwindSafe for MorphAttributes
impl Send for MorphAttributes
impl Sync for MorphAttributes
impl Unpin for MorphAttributes
impl UnwindSafe for MorphAttributes
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
§type Bits = T
type Bits = T
Self
must have the same layout as the specified Bits
except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern
.source§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
bits
as &Self
.source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.