Struct bevy_render::mesh::MeshVertexBufferLayout
source · pub struct MeshVertexBufferLayout { /* private fields */ }
Implementations§
source§impl MeshVertexBufferLayout
impl MeshVertexBufferLayout
pub fn new( attribute_ids: Vec<MeshVertexAttributeId>, layout: VertexBufferLayout ) -> Self
pub fn contains(&self, attribute_id: impl Into<MeshVertexAttributeId>) -> bool
pub fn attribute_ids(&self) -> &[MeshVertexAttributeId]
pub fn layout(&self) -> &VertexBufferLayout
pub fn get_layout( &self, attribute_descriptors: &[VertexAttributeDescriptor] ) -> Result<VertexBufferLayout, MissingVertexAttributeError>
Trait Implementations§
source§impl Clone for MeshVertexBufferLayout
impl Clone for MeshVertexBufferLayout
source§fn clone(&self) -> MeshVertexBufferLayout
fn clone(&self) -> MeshVertexBufferLayout
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for MeshVertexBufferLayout
impl Debug for MeshVertexBufferLayout
source§impl Hash for MeshVertexBufferLayout
impl Hash for MeshVertexBufferLayout
source§impl PartialEq for MeshVertexBufferLayout
impl PartialEq for MeshVertexBufferLayout
source§fn eq(&self, other: &MeshVertexBufferLayout) -> bool
fn eq(&self, other: &MeshVertexBufferLayout) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for MeshVertexBufferLayout
impl StructuralPartialEq for MeshVertexBufferLayout
Auto Trait Implementations§
impl Freeze for MeshVertexBufferLayout
impl RefUnwindSafe for MeshVertexBufferLayout
impl Send for MeshVertexBufferLayout
impl Sync for MeshVertexBufferLayout
impl Unpin for MeshVertexBufferLayout
impl UnwindSafe for MeshVertexBufferLayout
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.