pub struct PipelinedRenderingPlugin;Expand description
The PipelinedRenderingPlugin can be added to your application to enable pipelined rendering.
This moves rendering into a different thread, so that the Nth frame’s rendering can be run at the same time as the N + 1 frame’s simulation.
|--------------------|--------------------|--------------------|--------------------|
| simulation thread  | frame 1 simulation | frame 2 simulation | frame 3 simulation |
|--------------------|--------------------|--------------------|--------------------|
| rendering thread   |                    | frame 1 rendering  | frame 2 rendering  |
|--------------------|--------------------|--------------------|--------------------|The plugin is dependent on the RenderApp added by crate::RenderPlugin and so must
be added after that plugin. If it is not added after, the plugin will do nothing.
A single frame of execution looks something like below
|---------------------------------------------------------------------------|
|      |         | RenderExtractApp schedule | winit events | main schedule |
| sync | extract |----------------------------------------------------------|
|      |         | extract commands | rendering schedule                    |
|---------------------------------------------------------------------------|- syncis the step where the entity-entity mapping between the main and render world is updated. This is run on the main app’s thread. For more information checkout- SyncWorldPlugin.
- extractis the step where data is copied from the main world to the render world. This is run on the main app’s thread.
- On the render thread, we first apply the extract commands. This is not run during extract, so the main schedule can start sooner.
- Then the rendering scheduleis run. SeeRenderSystemsfor the standard steps in this process.
- In parallel to the rendering thread the RenderExtractAppschedule runs. By default, this schedule is empty. But it is useful if you need something to run before I/O processing.
- Next all the winit eventsare processed.
- And finally the main app scheduleis run.
- Once both the main app scheduleand therender scheduleare finished running,extractis run again.
Trait Implementations§
Source§impl Default for PipelinedRenderingPlugin
 
impl Default for PipelinedRenderingPlugin
Source§fn default() -> PipelinedRenderingPlugin
 
fn default() -> PipelinedRenderingPlugin
Returns the “default value” for a type. Read more
Source§impl Plugin for PipelinedRenderingPlugin
 
impl Plugin for PipelinedRenderingPlugin
Source§fn cleanup(&self, app: &mut App)
 
fn cleanup(&self, app: &mut App)
Runs after all plugins are built and finished, but before the app schedule is executed.
This can be useful if you have some resource that other plugins need during their build step,
but after build you want to remove it and send it to another thread.
Source§fn ready(&self, _app: &App) -> bool
 
fn ready(&self, _app: &App) -> bool
Has the plugin finished its setup? This can be useful for plugins that need something
asynchronous to happen before they can finish their setup, like the initialization of a renderer.
Once the plugin is ready, 
finish should be called.Source§fn finish(&self, _app: &mut App)
 
fn finish(&self, _app: &mut App)
Finish adding this plugin to the 
App, once all plugins registered are ready. This can
be useful for plugins that depends on another plugin asynchronous setup, like the renderer.Auto Trait Implementations§
impl Freeze for PipelinedRenderingPlugin
impl RefUnwindSafe for PipelinedRenderingPlugin
impl Send for PipelinedRenderingPlugin
impl Sync for PipelinedRenderingPlugin
impl Unpin for PipelinedRenderingPlugin
impl UnwindSafe for PipelinedRenderingPlugin
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
 
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
 
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the 
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
    T: Any,
 
impl<T> Downcast for Twhere
    T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
 
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts 
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
 
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts 
Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further
downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
 
fn as_any(&self) -> &(dyn Any + 'static)
Converts 
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
 
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts 
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSend for T
 
impl<T> DowncastSend for T
Source§impl<T> DowncastSync for T
 
impl<T> DowncastSync for T
Source§impl<T> FromWorld for Twhere
    T: Default,
 
impl<T> FromWorld for Twhere
    T: Default,
Source§fn from_world(_world: &mut World) -> T
 
fn from_world(_world: &mut World) -> T
Creates Self using default().
Source§impl<T, W> HasTypeWitness<W> for Twhere
    W: MakeTypeWitness<Arg = T>,
    T: ?Sized,
 
impl<T, W> HasTypeWitness<W> for Twhere
    W: MakeTypeWitness<Arg = T>,
    T: ?Sized,
Source§impl<T> Identity for Twhere
    T: ?Sized,
 
impl<T> Identity for Twhere
    T: ?Sized,
Source§impl<T> Instrument for T
 
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
 
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
 
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
 
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
 
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
 
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> IntoResult<T> for T
 
impl<T> IntoResult<T> for T
Source§fn into_result(self) -> Result<T, RunSystemError>
 
fn into_result(self) -> Result<T, RunSystemError>
Converts this type into the system output type.