bevy_render

Module render_asset

Source

Structs§

  • The system set during which we extract modified assets to the render world.
  • Temporarily stores the extracted and removed assets of the current frame.
  • All assets that should be prepared next frame.
  • A resource that defines the amount of data allowed to be transferred from CPU to GPU each frame, preventing choppy frames at the cost of waiting longer for GPU assets to become available.
  • A render-world resource that facilitates limiting the data transferred from CPU to GPU each frame, preventing choppy frames at the cost of waiting longer for GPU assets to become available.
  • This plugin extracts the changed assets from the “app world” into the “render world” and prepares them for the GPU. They can then be accessed from the RenderAssets resource.
  • Defines where the asset will be used.
  • Stores all GPU representations (RenderAsset) of RenderAsset::SourceAsset as long as they exist.

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