pub struct ExtractedAssets<A: RenderAsset> {
pub extracted: Vec<(AssetId<A::SourceAsset>, A::SourceAsset)>,
pub removed: HashSet<AssetId<A::SourceAsset>>,
pub added: HashSet<AssetId<A::SourceAsset>>,
}
Expand description
Temporarily stores the extracted and removed assets of the current frame.
Fields§
§extracted: Vec<(AssetId<A::SourceAsset>, A::SourceAsset)>
The assets extracted this frame.
removed: HashSet<AssetId<A::SourceAsset>>
IDs of the assets removed this frame.
These assets will not be present in ExtractedAssets::extracted
.
added: HashSet<AssetId<A::SourceAsset>>
IDs of the assets added this frame.
Trait Implementations§
source§impl<A: RenderAsset> Default for ExtractedAssets<A>
impl<A: RenderAsset> Default for ExtractedAssets<A>
impl<A: RenderAsset> Resource for ExtractedAssets<A>
Auto Trait Implementations§
impl<A> Freeze for ExtractedAssets<A>
impl<A> RefUnwindSafe for ExtractedAssets<A>
impl<A> Send for ExtractedAssets<A>
impl<A> Sync for ExtractedAssets<A>
impl<A> Unpin for ExtractedAssets<A>
impl<A> UnwindSafe for ExtractedAssets<A>
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
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Box<dyn Trait>
(where Trait: Downcast
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. Box<dyn Any>
can
then be further downcast
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Convert
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fn as_any(&self) -> &(dyn Any + 'static)
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impl<T> DowncastSync for T
source§impl<T> FromWorld for Twhere
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impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self
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source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
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variant of Either<Self, Self>
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Converts self
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
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Converts self
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