pub struct RenderAssetBytesPerFrameLimiter {
pub max_bytes: Option<usize>,
pub bytes_written: AtomicUsize,
}Expand description
A render-world resource that facilitates limiting the data transferred from CPU to GPU each frame, preventing choppy frames at the cost of waiting longer for GPU assets to become available.
Fields§
§max_bytes: Option<usize>Populated by RenderAssetBytesPerFrame during extraction.
bytes_written: AtomicUsizeBytes written this frame.
Implementations§
Source§impl RenderAssetBytesPerFrameLimiter
impl RenderAssetBytesPerFrameLimiter
Sourcepub fn reset(&mut self)
pub fn reset(&mut self)
Reset the available bytes. Called once per frame during extraction by crate::RenderPlugin.
Sourcepub fn available_bytes(&self, required_bytes: usize) -> usize
pub fn available_bytes(&self, required_bytes: usize) -> usize
Check how many bytes are available for writing.
Trait Implementations§
Source§impl Default for RenderAssetBytesPerFrameLimiter
impl Default for RenderAssetBytesPerFrameLimiter
Source§fn default() -> RenderAssetBytesPerFrameLimiter
fn default() -> RenderAssetBytesPerFrameLimiter
Returns the “default value” for a type. Read more
impl Resource for RenderAssetBytesPerFrameLimiter
Auto Trait Implementations§
impl !Freeze for RenderAssetBytesPerFrameLimiter
impl RefUnwindSafe for RenderAssetBytesPerFrameLimiter
impl Send for RenderAssetBytesPerFrameLimiter
impl Sync for RenderAssetBytesPerFrameLimiter
impl Unpin for RenderAssetBytesPerFrameLimiter
impl UnwindSafe for RenderAssetBytesPerFrameLimiter
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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