pub struct GraphInputNode { /* private fields */ }Expand description
A Node which acts as an entry point for a RenderGraph with custom inputs.
It has the same input and output slots and simply copies them over when run.
Trait Implementations§
Source§impl Node for GraphInputNode
impl Node for GraphInputNode
Source§fn input(&self) -> Vec<SlotInfo>
fn input(&self) -> Vec<SlotInfo>
Specifies the required input slots for this node.
They will then be available during the run method inside the
RenderGraphContext.Source§fn output(&self) -> Vec<SlotInfo>
fn output(&self) -> Vec<SlotInfo>
Specifies the produced output slots for this node.
They can then be passed one inside
RenderGraphContext during the run method.Source§fn run(
&self,
graph: &mut RenderGraphContext<'_>,
_render_context: &mut RenderContext<'_>,
_world: &World,
) -> Result<(), NodeRunError>
fn run( &self, graph: &mut RenderGraphContext<'_>, _render_context: &mut RenderContext<'_>, _world: &World, ) -> Result<(), NodeRunError>
Runs the graph node logic, issues draw calls, updates the output slots and
optionally queues up subgraphs for execution. The graph data, input and output values are
passed via the
RenderGraphContext.Auto Trait Implementations§
impl Freeze for GraphInputNode
impl RefUnwindSafe for GraphInputNode
impl Send for GraphInputNode
impl Sync for GraphInputNode
impl Unpin for GraphInputNode
impl UnwindSafe for GraphInputNode
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
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T: ?Sized,
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T: Any,
impl<T> Downcast for Twhere
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Source§fn into_result(self) -> Result<T, RunSystemError>
fn into_result(self) -> Result<T, RunSystemError>
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