Structs§
- Camera
Driver Node - Edges
- A collection of input and output
Edgesfor aNode. - Empty
Node - A
Nodewithout any inputs, outputs and subgraphs, which does nothing when run. Used (as a label) to bundle multiple dependencies into one inside theRenderGraph. - Graph
Input - The label for the input node of a graph. Used to connect other nodes to it.
- Graph
Input Node - A
Nodewhich acts as an entry point for aRenderGraphwith custom inputs. It has the same input and output slots and simply copies them over when run. - Node
State - The internal representation of a
Node, with all data required by theRenderGraph. - Render
Graph - The render graph configures the modular and re-usable render logic.
- Render
Graph Context - The context with all graph information required to run a
Node. This context is created for each node by the render graph runner. - RunGraph
OnView Node - A
RenderGraphNodethat runs the configured subgraph once. This makes it easier to insert sub-graph runs into a graph. - RunSub
Graph - A command that signals the graph runner to run the sub graph corresponding to the
sub_graphwith the specifiedinputsnext. - Slot
Info - The internal representation of a slot, which specifies its
SlotTypeand name. - Slot
Infos - A collection of input or output
SlotInfosfor aNodeState. - View
Node Runner - This
Nodecan be used to run anyViewNode. It will take care of updating the view query inupdate()and running the query inrun().
Enums§
- Edge
- An edge, which connects two
Nodesin aRenderGraph. - Edge
Existence - Input
Slot Error - Node
RunError - Output
Slot Error - Render
Graph Error - RunSub
Graph Error - Slot
Label - A
SlotLabelis used to reference a slot by either its name or index inside theRenderGraph. - Slot
Type - Describes the render resources created (output) or used (input) by
the render
Nodes. - Slot
Value - A value passed between render
Nodes. Corresponds to theSlotTypespecified in theRenderGraph.
Traits§
- DynEq
- An object safe version of
Eq. This trait is automatically implemented for any'statictype that implementsEq. - Into
Render Node Array - Node
- A render node that can be added to a
RenderGraph. - Render
Graph Ext - Adds common
RenderGraphoperations toSubApp(andApp). - Render
Label - A strongly-typed class of labels used to identify a
Nodein a render graph. - Render
SubGraph - A strongly-typed class of labels used to identify a [
SubGraph] in a render graph. - View
Node - This trait should be used instead of the
Nodetrait when making a render node that runs on a view.
Type Aliases§
- Interned
Render Label - A shorthand for
Interned<dyn RenderLabel>. - Interned
Render SubGraph - A shorthand for
Interned<dyn RenderSubGraph>.
Derive Macros§
- Render
Label - Derive macro generating an impl of the trait
RenderLabel. - Render
SubGraph - Derive macro generating an impl of the trait
RenderSubGraph.