pub struct ViewNodeRunner<N: ViewNode> { /* private fields */ }Expand description
Implementations§
Trait Implementations§
Source§impl<N: ViewNode + FromWorld> FromWorld for ViewNodeRunner<N>
impl<N: ViewNode + FromWorld> FromWorld for ViewNodeRunner<N>
Source§fn from_world(world: &mut World) -> Self
fn from_world(world: &mut World) -> Self
Creates
Self using data from the given World.Source§impl<T> Node for ViewNodeRunner<T>
impl<T> Node for ViewNodeRunner<T>
Source§fn update(&mut self, world: &mut World)
fn update(&mut self, world: &mut World)
Updates internal node state using the current render
World prior to the run method.Source§fn run<'w>(
&self,
graph: &mut RenderGraphContext<'_>,
render_context: &mut RenderContext<'w>,
world: &'w World,
) -> Result<(), NodeRunError>
fn run<'w>( &self, graph: &mut RenderGraphContext<'_>, render_context: &mut RenderContext<'w>, world: &'w World, ) -> Result<(), NodeRunError>
Runs the graph node logic, issues draw calls, updates the output slots and
optionally queues up subgraphs for execution. The graph data, input and output values are
passed via the
RenderGraphContext.Auto Trait Implementations§
impl<N> Freeze for ViewNodeRunner<N>
impl<N> RefUnwindSafe for ViewNodeRunner<N>
impl<N> Send for ViewNodeRunner<N>where
N: Send,
impl<N> Sync for ViewNodeRunner<N>where
N: Sync,
impl<N> Unpin for ViewNodeRunner<N>
impl<N> UnwindSafe for ViewNodeRunner<N>
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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Mutably borrows from an owned value. Read more
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impl<T> Downcast for Twhere
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Converts
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Converts
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impl<T> DowncastSend for T
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impl<T> DowncastSync for T
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W: MakeTypeWitness<Arg = T>,
T: ?Sized,
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T: ?Sized,
impl<T> Identity for Twhere
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fn instrument(self, span: Span) -> Instrumented<Self>
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Source§impl<T> IntoEither for T
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Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
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Converts
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