Struct bevy_render::render_phase::BinnedRenderPhaseBatch
source · pub struct BinnedRenderPhaseBatch {
pub representative_entity: Entity,
pub instance_range: Range<u32>,
pub extra_index: PhaseItemExtraIndex,
}
Expand description
Information about a single batch of entities rendered using binned phase items.
Fields§
§representative_entity: Entity
An entity that’s representative of this batch.
Bevy uses this to fetch the mesh. It can be any entity in the batch.
instance_range: Range<u32>
The range of instance indices in this batch.
extra_index: PhaseItemExtraIndex
The dynamic offset of the batch.
Note that dynamic offsets are only used on platforms that don’t support storage buffers.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for BinnedRenderPhaseBatch
impl RefUnwindSafe for BinnedRenderPhaseBatch
impl Send for BinnedRenderPhaseBatch
impl Sync for BinnedRenderPhaseBatch
impl Unpin for BinnedRenderPhaseBatch
impl UnwindSafe for BinnedRenderPhaseBatch
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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T
ShaderType
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