pub struct RenderBin { /* private fields */ }Expand description
All entities that share a mesh and a material and can be batched as part of
a BinnedRenderPhase.
Implementations§
Source§impl RenderBin
impl RenderBin
Sourcepub fn entities(&self) -> &IndexMap<MainEntity, InputUniformIndex, EntityHash>
pub fn entities(&self) -> &IndexMap<MainEntity, InputUniformIndex, EntityHash>
Returns the IndexMap containing all the entities in the bin, along
with the cached InputUniformIndex of each.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for RenderBin
impl RefUnwindSafe for RenderBin
impl Send for RenderBin
impl Sync for RenderBin
impl Unpin for RenderBin
impl UnwindSafe for RenderBin
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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