pub struct SetItemPipeline;Expand description
A RenderCommand that sets the pipeline for the CachedRenderPipelinePhaseItem.
Trait Implementations§
Source§impl<P: CachedRenderPipelinePhaseItem> RenderCommand<P> for SetItemPipeline
impl<P: CachedRenderPipelinePhaseItem> RenderCommand<P> for SetItemPipeline
Source§type Param = Res<'static, PipelineCache>
type Param = Res<'static, PipelineCache>
Specifies the general ECS data (e.g. resources) required by
RenderCommand::render. Read moreSource§type ViewQuery = ()
type ViewQuery = ()
Specifies the ECS data of the view entity required by
RenderCommand::render. Read moreSource§type ItemQuery = ()
type ItemQuery = ()
Specifies the ECS data of the item entity required by
RenderCommand::render. Read moreSource§fn render<'w>(
item: &P,
_view: (),
_entity: Option<()>,
pipeline_cache: SystemParamItem<'w, '_, Self::Param>,
pass: &mut TrackedRenderPass<'w>,
) -> RenderCommandResult
fn render<'w>( item: &P, _view: (), _entity: Option<()>, pipeline_cache: SystemParamItem<'w, '_, Self::Param>, pass: &mut TrackedRenderPass<'w>, ) -> RenderCommandResult
Renders a
PhaseItem by recording commands (e.g. setting pipelines, binding bind groups,
issuing draw calls, etc.) via the TrackedRenderPass.Auto Trait Implementations§
impl Freeze for SetItemPipeline
impl RefUnwindSafe for SetItemPipeline
impl Send for SetItemPipeline
impl Sync for SetItemPipeline
impl Unpin for SetItemPipeline
impl UnwindSafe for SetItemPipeline
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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T: ?Sized,
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