#[repr(C)]pub enum AddressMode {
ClampToEdge = 0,
Repeat = 1,
MirrorRepeat = 2,
ClampToBorder = 3,
}Expand description
How edges should be handled in texture addressing.
Corresponds to WebGPU GPUAddressMode.
Variants§
ClampToEdge = 0
Clamp the value to the edge of the texture
-0.25 -> 0.0 1.25 -> 1.0
Repeat = 1
Repeat the texture in a tiling fashion
-0.25 -> 0.75 1.25 -> 0.25
MirrorRepeat = 2
Repeat the texture, mirroring it every repeat
-0.25 -> 0.25 1.25 -> 0.75
ClampToBorder = 3
Clamp the value to the border of the texture
Requires feature Features::ADDRESS_MODE_CLAMP_TO_BORDER
-0.25 -> border 1.25 -> border
Trait Implementations§
Source§impl Clone for AddressMode
impl Clone for AddressMode
Source§fn clone(&self) -> AddressMode
fn clone(&self) -> AddressMode
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for AddressMode
impl Debug for AddressMode
Source§impl Default for AddressMode
impl Default for AddressMode
Source§fn default() -> AddressMode
fn default() -> AddressMode
Returns the “default value” for a type. Read more
Source§impl From<ImageAddressMode> for AddressMode
impl From<ImageAddressMode> for AddressMode
Source§fn from(value: ImageAddressMode) -> AddressMode
fn from(value: ImageAddressMode) -> AddressMode
Converts to this type from the input type.
Source§impl Hash for AddressMode
impl Hash for AddressMode
Source§impl PartialEq for AddressMode
impl PartialEq for AddressMode
impl Copy for AddressMode
impl Eq for AddressMode
impl StructuralPartialEq for AddressMode
Auto Trait Implementations§
impl Freeze for AddressMode
impl RefUnwindSafe for AddressMode
impl Send for AddressMode
impl Sync for AddressMode
impl Unpin for AddressMode
impl UnwindSafe for AddressMode
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
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T: Any,
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Compare self to
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