#[non_exhaustive]pub enum BindingResource<'a> {
Buffer(BufferBinding<'a>),
BufferArray(&'a [BufferBinding<'a>]),
Sampler(&'a Sampler),
SamplerArray(&'a [&'a Sampler]),
TextureView(&'a TextureView),
TextureViewArray(&'a [&'a TextureView]),
}
Expand description
Resource that can be bound to a pipeline.
Corresponds to WebGPU GPUBindingResource
.
Variants (Non-exhaustive)§
This enum is marked as non-exhaustive
Buffer(BufferBinding<'a>)
Binding is backed by a buffer.
Corresponds to wgt::BufferBindingType::Uniform
and wgt::BufferBindingType::Storage
with BindGroupLayoutEntry::count
set to None.
BufferArray(&'a [BufferBinding<'a>])
Binding is backed by an array of buffers.
Features::BUFFER_BINDING_ARRAY
must be supported to use this feature.
Corresponds to wgt::BufferBindingType::Uniform
and wgt::BufferBindingType::Storage
with BindGroupLayoutEntry::count
set to Some.
Sampler(&'a Sampler)
Binding is a sampler.
Corresponds to wgt::BindingType::Sampler
with BindGroupLayoutEntry::count
set to None.
SamplerArray(&'a [&'a Sampler])
Binding is backed by an array of samplers.
Features::TEXTURE_BINDING_ARRAY
must be supported to use this feature.
Corresponds to wgt::BindingType::Sampler
with BindGroupLayoutEntry::count
set
to Some.
TextureView(&'a TextureView)
Binding is backed by a texture.
Corresponds to wgt::BindingType::Texture
and wgt::BindingType::StorageTexture
with
BindGroupLayoutEntry::count
set to None.
TextureViewArray(&'a [&'a TextureView])
Binding is backed by an array of textures.
Features::TEXTURE_BINDING_ARRAY
must be supported to use this feature.
Corresponds to wgt::BindingType::Texture
and wgt::BindingType::StorageTexture
with
BindGroupLayoutEntry::count
set to Some.
Trait Implementations§
source§impl<'a> Clone for BindingResource<'a>
impl<'a> Clone for BindingResource<'a>
source§fn clone(&self) -> BindingResource<'a>
fn clone(&self) -> BindingResource<'a>
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl<'a> Debug for BindingResource<'a>
impl<'a> Debug for BindingResource<'a>
source§impl<'a> IntoBinding<'a> for BindingResource<'a>
impl<'a> IntoBinding<'a> for BindingResource<'a>
fn into_binding(self) -> BindingResource<'a>
Auto Trait Implementations§
impl<'a> Freeze for BindingResource<'a>
impl<'a> !RefUnwindSafe for BindingResource<'a>
impl<'a> Send for BindingResource<'a>
impl<'a> Sync for BindingResource<'a>
impl<'a> Unpin for BindingResource<'a>
impl<'a> !UnwindSafe for BindingResource<'a>
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.