Enum bevy_render::render_resource::FilterMode
source · #[repr(C)]pub enum FilterMode {
Nearest = 0,
Linear = 1,
}
Expand description
Texel mixing mode when sampling between texels.
Corresponds to WebGPU GPUFilterMode
.
Variants§
Nearest = 0
Nearest neighbor sampling.
This creates a pixelated effect when used as a mag filter
Linear = 1
Linear Interpolation
This makes textures smooth but blurry when used as a mag filter.
Trait Implementations§
source§impl Clone for FilterMode
impl Clone for FilterMode
source§fn clone(&self) -> FilterMode
fn clone(&self) -> FilterMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for FilterMode
impl Debug for FilterMode
source§impl Default for FilterMode
impl Default for FilterMode
source§fn default() -> FilterMode
fn default() -> FilterMode
Returns the “default value” for a type. Read more
source§impl From<FilterMode> for ImageFilterMode
impl From<FilterMode> for ImageFilterMode
source§fn from(value: FilterMode) -> Self
fn from(value: FilterMode) -> Self
Converts to this type from the input type.
source§impl From<ImageFilterMode> for FilterMode
impl From<ImageFilterMode> for FilterMode
source§fn from(value: ImageFilterMode) -> Self
fn from(value: ImageFilterMode) -> Self
Converts to this type from the input type.
source§impl Hash for FilterMode
impl Hash for FilterMode
source§impl PartialEq for FilterMode
impl PartialEq for FilterMode
source§fn eq(&self, other: &FilterMode) -> bool
fn eq(&self, other: &FilterMode) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for FilterMode
impl Eq for FilterMode
impl StructuralPartialEq for FilterMode
Auto Trait Implementations§
impl Freeze for FilterMode
impl RefUnwindSafe for FilterMode
impl Send for FilterMode
impl Sync for FilterMode
impl Unpin for FilterMode
impl UnwindSafe for FilterMode
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.